Ubisoft has announced that Rainbow Six: Siege will receive 4 new maps and new game modes – that will be available for free to everyone immediately – in its first year. In addition, the game will receive new operators and weapon skins can that can be unlocked with earned currency called Renown, or with R6 Credits. Continue reading Tom Clancy’s Rainbow Six: Siege Will Get 4 New Maps & New Game Modes In Its First Year For Free
AMD Catalyst 15.11 Beta Driver Released – Optimized For Call of Duty: Black Ops III
AMD has released the Catalyst 15.11 Beta driver that includes quality and performance optimizations for Call of Duty: Black Ops III. AMD users, be warned however that flickering may be observed when running the game in DX11 mode and with AMD Crossfire enabled. Continue reading AMD Catalyst 15.11 Beta Driver Released – Optimized For Call of Duty: Black Ops III
Star Wars: Battlefront – New Gameplay Videos Show All Heroes + Planets
YouTube’s member ’emboar9889′ has shared a video, showing new gameplay footage featuring Darth Vader, Emperor Palpatine, Boba Fett, Princess Leia and Han Solo. In addition, DICE and Electronic Arts have released a new trailer, YouTube’s member ‘SideStrafe’ shared another video showcasing the planets that will be featured in the game. You can read – and view more videos – about the planets on the official website. Enjoy!
Assassin’s Creed: Syndicate – Official PC Requirements Revealed, NVIDIA Exclusive Features Unveiled
Ubisoft revealed today the official PC requirements for Assassin’s Creed: Syndicate. According to the French company, PC gamers will need at least 6GB of RAM, a 64bit operating system, an Intel Core i5 2400s or AMD FX 6350 and an NVIDIA GeForce GTX 660 or AMD Radeon R9 270. Continue reading Assassin’s Creed: Syndicate – Official PC Requirements Revealed, NVIDIA Exclusive Features Unveiled
Call of Duty: Black Ops III – PC Graphics Settings Revealed
Reddit’s member ‘e5mikey‘ has revealed the PC graphics settings that are featured in Call of Duty: Black Ops III. For starters, PC gamers will be able to adjust their screen resolution, refresh rate, render resolution (basically this is an option for downsampling), Display Gamma and Field of View. Continue reading Call of Duty: Black Ops III – PC Graphics Settings Revealed
Metal Gear Solid’s Shadows Mosses Remake In Unreal Engine 4 – New Screenshots Released
The creator of the Metal Gear Solid Shadow Mosses Remake in Unreal Engine 4 has released a new set of screenshots, showing some new areas that are currently under development. These new areas are Psycho Mantis’ office and the level in which players fight for the first time Sniper Wolf. As noted, these are WIP environments. Enjoy! Continue reading Metal Gear Solid’s Shadows Mosses Remake In Unreal Engine 4 – New Screenshots Released
Fallout 4 Gets Launch Trailer
Bethesda has released the launch trailer for Fallout 4. In Fallout 4, you take the role of the sole survivor of Vault 111 as you enter a world destroyed by nuclear war. Fallout 4 releases on November 10th. Continue reading Fallout 4 Gets Launch Trailer
Deus Ex: Mankind Divided – New Gameplay Footage Unveiled From PAX Aus 2015
At this year’s PAX Aus event, Square Enix presented a new gameplay video from Deus Ex: Mankind Divided. This brand new video features a new level and shows the versatile environments, as well as the ways via which players can approach their objectives. Deus Ex: Mankind Divided releases on February 23rd. Enjoy (gameplay footage starts at 3:40)! Continue reading Deus Ex: Mankind Divided – New Gameplay Footage Unveiled From PAX Aus 2015
Star Wars: First Assault – Tech Beta Footage
This is what appears to be in game footage for the previously (and currently) canned Star Wars: Assault. Now this looks like it was likely an internal beta to show off the game as a proof of concept. The video’s description however states that it ran over Xbox Live but could not spawn enemies or other players. Continue reading Star Wars: First Assault – Tech Beta Footage
Homefront: The Revolution Supports Physically-Based Rendering & Dynamic Water/Rain Puddles
CJ Kershner, Senior Narrative Designer at Dambuster Studios, has revealed that Homefront: The Revolution will be powered by the latest iteration of CRYENGINE, will support physically-based rendering, and will feature dynamic water/rain puddles. Continue reading Homefront: The Revolution Supports Physically-Based Rendering & Dynamic Water/Rain Puddles