Forced: Showdown, while retaining the same name as its parent title, this iteration in the series is quite different from its predecessor. What sets Forced: Showdown apart from the original Forced is its new card system. In Forced: Showdown you battle your way through an arena filled with worthy (or not so worthy) adversaries all waiting for the opportunity to dispatch your gladiator, with the goal of fame and fortune! Continue reading DSOGaming – Forced: Showdown Review
Infinity: Battlescape Looks Absolutely Fantastic
I-Novae Studios has released some new community screenshots from the prototype build of Infinity: Battlescape. Infinity: Battlescape looks absolutely amazing, and the following images will make you drool all over your monitors. Enjoy! Continue reading Infinity: Battlescape Looks Absolutely Fantastic
Crytek’s Artists Showcase CRYENGINE With New Beautiful Forest Maps
CRYENGINE V is currently available to everyone and Crytek’s artists have been experimenting with it. Crytek’s Lighting Artist, Damian Stempniewski, showcased a Forest map CRYENGINE V mostly for testing overcast lighting with SVOGI. On the other hand, Crytek’s Principal 3D Artist / Principal Environment Artist, Finn Meinert Matthiesen, showcased the Fog Lighting effects of CRYENGINE. Enjoy! Continue reading Crytek’s Artists Showcase CRYENGINE With New Beautiful Forest Maps
Here Are Lots Of WiiU Games (Zelda, Pikmin 3, Mario Kart 8) Running In CEMU V1.4.0
YouTube’s ‘John GodGames’ has shared some videos, showing a number of WiiU games running in the latest version of CEMU. As we’ve already said, this version is not available yet to the public. Below you can see The Legend of Zelda: The Wind Waker HD, Mario Kart 8, Pikmin 3, Xenoblade Chronicles X, New Super Mario Bros. U and Super Mario Maker running in this amazing WiiU emulator. Enjoy! Continue reading Here Are Lots Of WiiU Games (Zelda, Pikmin 3, Mario Kart 8) Running In CEMU V1.4.0
DayZ – New Video Shows Performance Difference Between DX9 & DX11
Bohemia Interactive has released a new video for the standalone version of DayZ, showcasing the performance difference between its DX9 and its upcoming DX11 mode. PC gamers can expect a performance boost of around 10-20fps in DX11 mode. Enjoy! Continue reading DayZ – New Video Shows Performance Difference Between DX9 & DX11
Two Worlds III Announced, Two Worlds II Will Receive Engine Update
TopWare Interactive has announced that after selling over ten million units, Reality Pump Studios has officially begun work on the third part of its RPG series, Two Worlds. Two Worlds III is currently in the concept stage and scheduled for development over the next 36 months. Continue reading Two Worlds III Announced, Two Worlds II Will Receive Engine Update
Resident Evil 4 HD Project – New Comparison Screenshots Show Impressive Improvements
Chris and Albert have released some new comparison screenshots between their amazing HD Texture project and the vanilla version of Resident Evil 4. It’s pretty spectacular what this duo has managed to achieve so far, and we can’t wait to get our hands on the final version of this project. Vanilla screenshots are on the left, whereas modded screenshots are on the right. Enjoy! Continue reading Resident Evil 4 HD Project – New Comparison Screenshots Show Impressive Improvements
Street Fighter V – March Update To Be Released In Two Drops, First One Coming On March 28th
Capcom has announced that the highly anticipated March update for Street Fighter V will be released in two separate drops. The first drop will be on March 28th and will contain the major fixes that Capcom promised, while Alex (alongside the in-game shop) will be coming in the second drop on March 30th. Continue reading Street Fighter V – March Update To Be Released In Two Drops, First One Coming On March 28th
Gears of War: Ultimate Edition – Third PC Update Detailed, Adds Support For Ultra-wide Resolutions
The Coalition has revealed the release notes for the third PC update of Gears of War: Ultimate Edition. According to the release notes, this patch will add support for ultra-wide resolutions and will feature some adjustments to low (1GB VRAM) texture settings. Continue reading Gears of War: Ultimate Edition – Third PC Update Detailed, Adds Support For Ultra-wide Resolutions
HITMAN Greatly Benefits From SweetFX/Reshade – Comparison Screenshots
HITMAN is already available on the PC and as you may have noticed, we have not published yet our PC Performance Analysis. IO Interactive will release a new patch really soon, so hopefully the game will run fine under the DX12 API (right now, we are getting hard locks whenever we run the game in DX12). Until then, however, you can get a taste of the visuals improvements that come with SweetFX/Reshade. Continue reading HITMAN Greatly Benefits From SweetFX/Reshade – Comparison Screenshots