Gears of War: Ultimate Edition – Third PC Update Detailed, Adds Support For Ultra-wide Resolutions

The Coalition has revealed the release notes for the third PC update of Gears of War: Ultimate Edition. According to the release notes, this patch will add support for ultra-wide resolutions and will feature some adjustments to low (1GB VRAM) texture settings.

Although there isn’t any ETA yet, The Coalition claimed that this third part has went to certification this week, so we kind of expect to see this patch out next week.

Here are the release notes for this latest update of Gears of War: Ultimate Edition PC:

  • Ultra-wide resolutions (2560×1080 and 3440×1440) added to the game.
  • Pipeline state object cache optimizations to reduce hitches during level transitions.
  • Fixed a bug that could cause full Unreal garbage collect unnecessarily, leading to minor visual hitches.
  • Fixed a visual corruption bug that would rarely affect Nvidia cards when changing resolutions and VRAM became over committed.
  • Added support for setting anisotropic filtering level through the INI file (details on how to do this coming soon).
  • Fixed lack of mouse input when using lowest mouse sensitivity and fully zoomed in with sniper rifle and moving the mouse very small amounts.
  • Adjustments to low (1GB VRAM) texture setting.
  • Added ability to toggle an FPS counter. Press the “Delete” key at any time to turn the counter on/off. (Why Delete key? Because we have it reserved from rebinding).

As you may have noticed, multi-GPU support will not be added with this upcoming patch. The Coalition claimed that it is still working on it. The team is also working on adding  V-sync tearing support.