Here Is Your First Look At System Shock’s Remake [Pre-Alpha Gameplay]

Night Dive Studios has released a new video, showing the first gameplay footage from its upcoming System Shock Remake. System Shock Remake is powered by the Unity Engine and Night Dive Studios aims to create a new game true to the classic experience, ‘keeping all the things you loved, while updating the user interface and graphics to use a modern day engine.’ Continue reading Here Is Your First Look At System Shock’s Remake [Pre-Alpha Gameplay]

Ninja Turtles: Mutants in Manhattan Releases On May 24th, Gets New Trailer

Activision and Platinum Games announced today that Ninja Turtles: Mutants in Manhattan will be released on May 24th. In order to celebrate this announcement, Activision released a new trailer for it that can be viewed below. Enjoy the trailer, courtesy of IGN! Continue reading Ninja Turtles: Mutants in Manhattan Releases On May 24th, Gets New Trailer

Battlezone Remake Will Feature A Dynamic Campaign, Gets New Screenshots & Trailer

Rebellion has released some new screenshots and a trailer for its upcoming remake for Battlezone. Moreover, Rebellion revealed that Battlezone will feature a dynamic campaign that blends procedural and randomised content – offering a substantial campaign experience with near unlimited replayability. Continue reading Battlezone Remake Will Feature A Dynamic Campaign, Gets New Screenshots & Trailer

HITMAN: Absolution, Batman: Arkham City & Resident Evil 6 Are Limited By The Previous DirectX APIs

With the release of the DX12 API, we decided to take a look at some old games. Given the fact that we’ve now equipped our PC gaming system with an NVIDIA GTX980Ti, we pretty much managed to avoid any possible GPU limitations. And our findings in a couple of games our quite interesting to say the least. Continue reading HITMAN: Absolution, Batman: Arkham City & Resident Evil 6 Are Limited By The Previous DirectX APIs

Microsoft Announces Cross-Network Play Support Between Xbox One & PC

Microsoft has announced native support cross-platform play between Xbox One and Windows 10. As Chris Charla, Director of ID@Xbox, announced today, Microsoft is enabling developers to support cross-network play on games that use Xbox Live. Naturally, developers will have to include this option in their games, however it’s good knowing that such a feature is now officially supported. Continue reading Microsoft Announces Cross-Network Play Support Between Xbox One & PC

I AM SETSUNA – New JRPG From Square Enix With Battle System Inspired By Chrono Trigger

At this year’s Game Developers Conference, the newest studio within the Square Enix, Tokyo RPG Factory, revealed its debut title — I AM SETSUNA. The title is slated for digital release for the west this Summer on the PS4 and Steam. Continue reading I AM SETSUNA – New JRPG From Square Enix With Battle System Inspired By Chrono Trigger

GOW: Ultimate Edition – Developers Answer Community Questions About Multi-GPU, Freesync, FPS Counters & More

The Coalition’s Cam, Technical Director for Gears of War: Ultimate Edition on Windows 10, has answered some community questions about it. According to Cam, The Coalition will be looking at adding a FOV option and Freesync support. The team is still working on adding multi-GPU support, and they may include options to skip the startup movies , add a Vertical-Sync option, as well as options for Depth of Field and Film-Grain effects. Continue reading GOW: Ultimate Edition – Developers Answer Community Questions About Multi-GPU, Freesync, FPS Counters & More