Editorial: The Future Of DSOGaming & Comments Moderation

Last month, DSOGaming turned five years old, and you can all blame me for not writing an Editorial back then. Shame on me. Blasphemy. No giveaways for our fifth anniversary (shame on us, definitely)? Lately there haven’t been a lot of articles, why (the roof, the roof, the roof is on fire)? Is DSOGaming closing down (definitely, the ship is going down)? What will happen now (obviously we’ll start covering consoles because we want to appeal to console gamers too)? Continue reading Editorial: The Future Of DSOGaming & Comments Moderation

3D artist recreates Resident Evil’s Mansion Hall in Unreal Engine 4

3D artist ‘B.O.W. Qin‘ has been working on a recreation of Resident Evil’s Mansion Hall in Unreal Engine 4, and has released some screenshots from it. B.O.W. Qin did an amazing work as this recreation does look great. What’s also interesting here is that B.O.W. Qin aims to release a demo for this map so that everyone can explore the environment. We’ll be sure to share the map once it becomes available but until then, enjoy the following screenshots! Continue reading 3D artist recreates Resident Evil’s Mansion Hall in Unreal Engine 4

Perfected Doom 3 V7 is now availabe, brings numerous gameplay & graphical improvements

Doom 3 fans, here is something special for you today. Modder ‘VGames’ has released a new version of his Perfected mod for Doom 3. Perfected Doom 3 attempts to completely overhaul the entire game with new monsters, rebalanced weapons, rebalanced monster stats, better graphics, new gameplay features. Continue reading Perfected Doom 3 V7 is now availabe, brings numerous gameplay & graphical improvements

The Technomancer – First update implements toggle for walking/running, reworks Easy difficulty

SPIDERS has released the first patch for The Technomancer. According to the release notes, this patch implements a key that toggles walking or running, reworks the game’s Easy mode so that  Easy difficulty so that it is more accessible to players, and brings various fixes and stability improvements. This patch will be auto-downloaded from Steam, and you can read its complete changelog below. Continue reading The Technomancer – First update implements toggle for walking/running, reworks Easy difficulty

LEGO Star Wars: The Force Awakens – New trailer shows off multi-build features

Warner Bros has released a new trailer for LEGO Star Wars: The Force Awakens, showcasing the game’s new multi-build functionalities. LEGO Star Wars: The Force Awakens will introduce brand new gameplay mechanics to build, battle and fly through the galaxy like never before, as well as new story content exploring the time between Star Wars: Return of the Jedi and Star Wars: The Force Awakens. The game releases on June 28th. Enjoy! Continue reading LEGO Star Wars: The Force Awakens – New trailer shows off multi-build features

Playdead’s Inside is the first indie game protected by Denuvo

Playdead’s 2D puzzle platformer, Inside, has just been released on the PC and from the looks of it, the game is protected by Denuvo’s anti-tamper tech. Denuvo is a tech that has successfully protected a lot of games from being cracked/pirated, and Inside is the first indie game that is protected by Denuvo. Continue reading Playdead’s Inside is the first indie game protected by Denuvo

Team Fortress 2 – Matchmaking & Competitive mode are now available

Fun fact: Valve promised that Team Fortress 2 would be receiving matchmaking functionalities a year ago. Well, it appears that it took the company a while but finally; Team Fortress 2 now features proper matchmaking mechanics. Valve released a new update for Team Fortress 2 that not only adds matchmaking, but also a Competitive mode. Continue reading Team Fortress 2 – Matchmaking & Competitive mode are now available

Rise of the Tomb Raider – New patch adds DX12 multi-GPU & Async Compute support

Crystal Dynamics has released a new update for the PC version of Rise of the Tomb Raider that adds DX12 multi-GPU support, as well as utilization of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance. This patch will be auto-downloaded from Steam, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – New patch adds DX12 multi-GPU & Async Compute support