Tom Clancy’s The Division will receive two new free expansions in 2017

Ubisoft has announced that it will release two new free expansions for The Division in 2017. Ubisoft also claimed that the new Avatar game will not have any effect on The Division, and that it will be supporting Massive Entertainment’s title for another year with new patches and new content. Continue reading Tom Clancy’s The Division will receive two new free expansions in 2017

Third-person action adventure game, RiME, will be released on May 26th

Grey Box, Six Foot and independent developer Tequila Works have announced that RiME, the highly-anticipated puzzle adventure game, has a confirmed release date of May 26th. The game will arrive at both retail and digital store shelves with a suggested retail price of $29.99 / €34.99 / £29.99. Continue reading Third-person action adventure game, RiME, will be released on May 26th

Ubisoft developer claims that it is really hard to get DX11 performance parity in DX12

Last week, we informed you about NIXXES’ beliefs regarding Microsoft’s latest API, DX12. As NIXXES’ CEO claimed, DX12 is hard, it can be worth the extra effort, but it may also not be. And during this year’s GDC, another developer has also expressed how difficult it actually is to even get performance parity with DX11 under DX12. Continue reading Ubisoft developer claims that it is really hard to get DX11 performance parity in DX12

First gameplay video released for Middle-earth: Shadow of War

Warner Bros revealed today the first gameplay footage of Middle-earth: Shadow of War. This gameplay walkthrough introduces viewers to the next generation of the innovative Nemesis System with the addition of Nemesis Fortresses, where players must utilise different strategies to conquer dynamic strongholds and forge their personalised Orc army. Continue reading First gameplay video released for Middle-earth: Shadow of War

System Shock will feature ‘modern level design principles for pacing and exploration’

In a new Kickstarter Q&A, Nightdive Studios’ community manager Karlee Meow revealed some new information about the upcoming remake of System Shock. According to Karlee, the switch from Unity to Unreal Engine 4 was made because Unreal is a more efficient engine. Continue reading System Shock will feature ‘modern level design principles for pacing and exploration’

Tom Clancy’s Ghost Recon: Wildlands – PC Performance Analysis

Tom Clancy’s Ghost Recon: Wildlands is a game that a lot of PC gamers were looking forward to. This new Ghost Recon game is an open-world online tactical third-person/first-person hybrid that supports both solo and four-player co-op. Tom Clancy’s Ghost Recon: Wildlands is powered by the latest version of the AnvilNext Engine, so it’s time now to see how this title performs on the PC platform. Continue reading Tom Clancy’s Ghost Recon: Wildlands – PC Performance Analysis