Tom Clancy’s Ghost Recon: Wildlands – Day-1 patch detailed

Tom Clancy’s Ghost Recon: Wildlands has just been released and Ubisoft has detailed its day-1 patch. According to the team, the day-1 patch comes with PC Control and anti-cheat protection optimizations, as well as performance and graphic optimizations.

In addition, this first patch for Tom Clancy’s Ghost Recon: Wildlands packs various co-op fixes regarding missions synchronization, replication, and online mechanics, and fixes various progression blockers and immersion breakers for its missions.

This patch will be auto-downloaded from Steam or UPLAY, and you can read its complete changelog below.

Our PC Performance Analysis will go live in a few hours, so stay tuned for more!

Tom Clancy’s Ghost Recon: Wildlands – Day-1 Changelog:

1. PC Version

A great number of improvements have been made to the PC version of Ghost Recon Wildlands since the Open Beta.

Some examples of fixed issues:

  • Vehicle improvements
    • Ramming debug and improvements
    • Destruction debug
    • Handling still ongoing
  • Graphic glitches
  • Several multi GPU graphical corruptions
  • Stability
    • Performance and graphic optimizations
    • Reduced crashes
  • Player experience:
    • Fluidity in game
    • Weapon optimizations
  • PC Control optimization
  • Anti-cheat protection optimization

2. Gameplay & Missions
We fixed various progression blockers and immersion breakers for our missions.

3. Co-op & Connectivity
Various co-op fixes regarding missions synchronization, replication, and online mechanics.

4. Player experience

We worked on several aspects in order to improve the player experience:

  • Vehicle improvements
    • Ramming debug and improvements
    • Destruction debug
    • Handling still ongoing
  • Weapon optimizations
  • Graphic glitches fixed

Some exposition adjustments were made in order to ensure clarity and ergonomics, specifically on:

  • Lobby
  • TacMap
  • Cartel Overview
    We also added pop-ups to document the player on the game progression.

5. Stability
We have kept working on improving the game’s stability through:

  • Various crash fixes
  • Performance improvements
  • Framerate improvement
    • Stream improvement
    • Memory optimization

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email