In an interview with WCCFTech, Fatshark revealed some new interesting tech information about Warhammer Vermintide 2. Warhammer Vermintide 2 will support both the DX11 and the DX12 APIs. Moreover, Fatshark claims that the game will better use CPUs and GPUs than its predecessor.
Fatshark stated that Vermintide 2 will run better than the first game, and that it now utilizes better both the CPU and the GPU.
“We have constantly been updating the engine since we released Vermintide this has led to better optimization when it comes to how we utilize both the CPU and the GPU. We have also added support for DX12.”
The game will also support Volumetric Lighting/Fog. Fatshark has also added texture streaming which allows better texture handling, enabling more details. Furthermore, the team has implemented a new cool fluid system.
“We have this really cool new fluid system that enables us to have liquids that spread naturally over the environments which allows us to have really cool napalm-like attacks that spread fire over the environments.”
Warhammer Vermintide 2 promises to be a visually stunning and ground breaking melee action game. The game will push the boundaries of the first person co-op genre, and will release in Q1 2018.
Warhammer Vermintide 2 will feature 4 player co-op, 5 heroes with 15 career paths, talent trees & progression. Moreover, gamers can expect a new and improved loot system and native Twitch integration.
Stay tuned for more!