Warhammer 40K: Inquisitor – Martyr patch 1.0.5 available, brings numerous balance tweaks and fixes

Neocore Games has released a brand new patch for Warhammer 40K: Inquisitor – Martyr. According to the release note, this patch comes with numerous balance tweaks and fixes, and features various dedicated server stability improvements.

Going into more details, the Warhammer 40K: Inquisitor – Martyr patch 1.0.5 adds a new Relic Demolition Armor effect, adds a new loading screen, displays buff descriptions in the pause menu via controller, and prevents players from targeting objects/enemies through walls/doors via controller.

As always, Steam will download this patch the next time you launch its client, and you can find its complete changelog below.

Warhammer 40K: Inquisitor – Martyr Patch 1.0.5 Release Notes

Fixed Bugs
  • Heroic Deeds are now progressing properly
  • Skill trees unlocked by Rank requirements are now unlocking properly
  • Knockdown, stun, and other similar effects will not interrupt inoculator effects and buffs anymore
  • Fixed Morality Passive Skill requirements
  • Fast Aim (passive): The aiming window now displays the appropriate aiming time
  • Fixed a bug where Relic weapon models were not showing (Heavy Flamer and Grav Gun)
  • Fixed the Haemophilic Shock passive
  • Fixed the Optimal Dispersion passive
  • Fixed the Domination passive
  • Fixed the Reanimator Glands passive in Co-Op
  • Fixed an issue with the Warp Bleed Heroic Deed
  • Keen Fury now activates in Co-Op properly
  • Fixed numerous melee execution-related issues
  • During the final bossfight, players now respawn inside the room
  • Creating a new cabal no longer brings applicants from the previous cabal into the new one
  • Fixed an issue where the AI was idling behind covers
  • No Time Wasted and Hard Pressed are now progressing from doing Silence the Guns missions
  • Consumable tooltips no longer state that they should give Fate for selling them
  • Fixed a bug where everyone appears in their correct region instead of Alpha
  • Player Info window now displays completed mission count properly
  • Fixed incorrect Fate reward displays at Campaign missions
  • The Stride of the Blessed Perk now gives Damage Reduce instead of Vulnerability
  • The Cabal Name editbox will now filter invalid characters properly
  • Fixed missing description and icon for the Overwhelm buff
  • Fixed missing description for Divine Shot’s buff tooltip
  • Fixed missing description for Warp Resonance’s buff tooltip
  • Fixed the Castigation passive, it gives the correct amount of Crit now
  • Fixed a typo in the tooltip of the Reanimator Glands buff
  • Fixed issues with Relic Armor appearance modification
  • Fixed an issue where players received inappropriate rewards from events
  • The Misfortune spell’s duration was falsely indicated in the tooltip (10 sec instead of 30)
  • Inoculator, Endurance, Warp Speed, Misfortune, and Fiery Form are no longer interrupted by cutscenes
  • Fixed a bug where players could not exit failed Campaign missions
  • Fixed a bug where melee+ranged weapon combos had bugged animations
  • Controller: Fixed an issue where players could not queue for Tarot or Event missions
  • Controller: Fixed the interaction with the Magos Biologis during missions
  • Controller: The target lock won’t get stuck on an enemy when players die
  • Controller: The target lock won’t get stuck on an enemy when players die
  • Controller: Players can now Target Lock to Nurgle Pustules
  • Controller: Fixed a bug where players could target flags during Campaign missions
  • Various localization fixes for every language
  • Numerous crash fixes
  • Unholy Cathedral now has a limited enemy count, but the difficulty increases over time
  • The Tech Priest’s HP in the Data Sanctum defense mission (Chapter 3, Mission 4) was doubled, and he now regenerates HP as well
  • Reanimator Glands: Damage reduce modifier was increased from 50% to 80%
  • Chance to trigger a Rosarius Force Field when hit has been decreased 10 % to 2 %, and the duration is shorter by 1 sec
  • The Psychic Dominion perk got its 100% damage bonus reduced by 25%
  • The Mind Rift perk got its 50% damage bonus increased by 25%
  • Shields now benefit from difficulty modifiers
  • Sentinel Armor – Summoned turret HP increased by 33%
  • The “Seek the Forbidden Knowledge” cabal quest is reworked: Unholy Codex is now dropped by Word Bearers Sorcerers, Champions, Havocs and Marines with a 50% chance, but the required amount is increased a bit (103-175)
  • Adjusted the “Reave the Plague Lord” cabal quest: Relics of Nurgle are now dropped with 35% chance instead of 25%
  • Cabal directive reroll is now making sure that the cabal won’t receive the same directive again
  • Assassin holograms no longer do damage to shields
  • The Vox Caster’s Orbital Strike has got its damage reduced by 20% and delay before impact has been increased by 1 sec
  • Many Campaign Investigations got their Fate rewards reduced. A full playthrough of the Campaign will net around 700 less Fate now for a fresh character.
    • To compensate, Rank XP gain from Campaign Investigations has been increased by 50%. This is roughly the same amount of XP that players would have received from dumping their bonus Campaign Fate into Tarot missions, so Campaign leveling pace remains unaltered.
Miscellaneous Features
  • Execution cutscenes can now be skipped via toggling “Elaborate executions” in the Game Options
  • Adjusted the size of the Skull Mask
  • Dedicated server stability improvements
  • Skull piles are no longer obstacles
  • The Character Panel, Inventory, etc. are now closed by the keybind that opens them
  • Added new Relic Demolition Armor effect
  • The Pending Reward frame has been moved under the Credit/Fate display
  • Enemies now have a spawn effect as well during Defense missions
  • Datahunt enemies also have a spawn effect now
  • Players are now unable to target objects/enemies through walls/doors via controller
  • Buff descriptions are now displayed in the pause menu via controller
  • Added a new loading screen

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email