And the time has finally come, dear Super Smash Bros fans. The first beta version of an unofficial native PC port of the Nintendo 64 game, Super Smash Bros, has just come out, and you can download it right now.
Titled Battleship, this is built on top of the VetriTheRetri/ssb-decomp-re decompilation, using libultraship for PC-native rendering/audio/input and Torch for extracting assets out of the ROM at build time.
What’s interesting is that this PC port was created using AI tools. JRickey used Opus 4.6, Opus 4.7, and GPT 5.5 as the sole contributors in its development. This was mainly done as a proof of concept to show that AI can be used for a project of this scale.
As JRickey said, he did not give AI an N64 cartridge and got a PC port out of it. Years of work from many people went into the decomp, the 3D engine, asset extraction, and everything else this port stands on.
Right now, this native PC port of Super Smash Bros is in a beta phase. The game will run and launch, and the Classic Mode should work fine. Since this is a beta release, you may encounter various bugs and issues. So, don’t expect a 100% bug-free experience. Still, even at this point, you can enjoy Super Smash Bros with 60FPS on PC.
You can go ahead and download it from this link. To run it, you will need the NTSC-U v1.0 ROM file. Needless to say, we won’t share any download links for it. Also, if you share a download link to the ROM in the Comment section, your comment will be deleted. So, consider this your warning.
As with most unofficial PC ports we’ve seen these past couple of years, Nintendo won’t be able to shut it down. Battleship does not contain any assets from the game. Therefore, Nintendo won’t be able to send JRickey or GitHub a DMCA notice.
In case you are into projects like these, you can also download the unofficial PC port of Super Mario 64, Mario Kart 64, Crash Team Racing, Duke Nukem: Zero Hour, The Legend of Zelda: Ocarina of Time, Majora’s Mask, Perfect Dark, Jak & Daxter, Mario Party 4, and Sonic Unleashed.
Have fun!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email