Shadow of the Tomb Raider PC patch #5 released, improves enemy AI and fixes various bugs

Nixxes has released the fifth PC update for Shadow of the Tomb Raider. According to the release notes, this patch improves button visuals when using Steam Input and enemy AI perception. Oh, and in case you’re wondering it does not bring any NVIDIA RTX effects to the game.

Furthermore, this patch addresses the RTX2080Ti crash issue (Nixxes had already released a hotfix for this crash issue on the latest NVIDIA GPUs, however this patch also appears to be working fine with them) and fixes a number of bugs and issues.

For example, this patch fixes an issue where reloading just as you opened a locked strongbox would not make it count towards 100% completion, an issue where jaguars would freeze in place and an issue where Unuratu would become invisible during the prison escape.

As always, Steam will download this patch the next time you launch its client and you can find its complete changelog below.

Shadow of the Tomb Raider PC Patch #5 Release Notes

  • Improved button visuals when using Steam Input
  • Fixed an issue where reloading just as you opened a locked strongbox would not make it count towards 100% completion.
  • Fixed a progression blocker in a Peruvian Jungle crypt, causing a stone pillar to disappear.
  • Fixed a progression blocker in Trial of the Eagle.
  • Fixed a progression blocker in the Mission of San Juan library.
  • Fixed a progression blocker in Lara’s dream.
  • Fixed an issue where Unuratu would become invisible during the prison escape.
  • Fixed an issue where jaguars would freeze in place.
  • Improvements to enemy AI perception.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email