Quake 2 RTX-new-5

Quake 2 RTX Update 1.5 adds support for new Vulkan extension, improves performance

NVIDIA and id Software have released a new update for Quake 2 RTX. According to the teams, Patch 1.5 adds support for ray tracing using the `VK_KHR_ray_query` extension API. This new extension promises to improve performance and according to some early reports, it really does.

Moreover, Update 1.5 fixes a crash that occurred on some systems when the users have minimized the game. It also fixes the out-of-bounds addressing of the framebuffer array.

As always, Steam will download this latest patch the next time you launch its client. Below you can also find its complete changelog.

Quake 2 RTX Update 1.5 Release Notes
New Features:
  • Added support for ray tracing using the `VK_KHR_ray_query` extension API.
    NOTE: This is an optional feature, and the two previously supported methods, `VK_NV_ray_tracing` and `VK_KHR_ray_tracing_pipeline`, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.
Fixed issues:
  • Fixed the crash that happened on some systems when the game is minimized
  • Also fixed the invalid Vulkan API usage that happened in the bloom pass
  • Fixed the invalid barrier for an inter-queue resource transition
  • Also fixed the out-of-bounds addressing of the framebuffer array
Misc Improvements:
  • Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.
  • Changed the memory type required for the UBO and transparency upload buffers to `(HOST_VISIBLE | HOST_COHERENT)`.
  • Improved logging around SLI initialization.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email