Photorealism achieved – New screenshots from the Path-Tracer ‘Brigade 2’ Engine

Okay everyone, it seems that the team behind the Brigade 2 Engine has managed to produce photorealistic graphics. Hayssam Keilany has released a new set of screenshots from Brigade 2 Engine, showcasing some of the best graphics we’ve ever seen. This is not a stretch, as the following screenshots can be easily mistaken for real photos. The biggest issue of the Brigade 2 Engine (and ray/path tracing engines in general) is the noise/grain effect that is being introduced. If those guys find a way to minimize it, their engine will be able to challenge every other triple-A engine. Enjoy!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email