This mod for The Witcher 3 significantly improves its particles effects system

Modder ‘MrMan01’ has released a new mod that improves the particles effects system of The Witcher 3: Wild Hunt. This mod is based on another mod that was created to make the firestream form of Igni influenced by the wind. Impressed by it, MrMan01 decided to create a new one that would overhaul the game’s particles system.

The Witcher 3’s Improved Particles System mod allows numerous particles to be affected by the wind. For example, fog, dust, sparks, smoke, blood and explosions are now influenced by the wind. In addition, this mod makes all effects look “flashier” by increasing their particle count. As such, Igni, Aard, Quen and Yrden look more powerful than before. Furthermore, this mod also increases the particle count of other effects such as blood, snow, smoke, explosions and PhysX APEX destruction.

Moreover, this mod allows particles to collide/interact with other objects/enemies. As such, you can expect better effects when fighting enemies like the Arachasae, Cyclopes or Giants.

Needless to say that this mod is a must-have for all those who want as many particles effects in their games as possible. Fun fact: in Crysis I was using a special “Particles FX” mod with ridiculously high amounts of particles. And while those particles were not realistic at all, they looked sooooooo cool.

But anyway, those interested can download this mod from NexusMods.

Below you can find the key features of this mod.

Have fun!

Particle effects which respond to the wind:

  • Igni particles (now both primary and secondary).
  • Aard particles.
  • Quen particles (released when an upgraded version of Quen ruptures).
  • Sparks from the secondary form of Yrden.
  • Smoke (including unique types, such as those found in Novigrad, White Orchard, and the Bloody Baron’s Castle).
  • Sparks generated by fire (as above, including unique types).
  • Fire (once again, including those types which are used in only a single region).
  • Fog.
  • Dust.
  • Certain instances of spume.
  • Smoke and sparks from the fuses of all bombs.
  • Smoke/gas clouds generated by the detonation of Devil’s Puffball, Dimeritium, Dragon’s Dream, and Samum Bombs.
  • PhysX APEX destruction (both particles and debris).
  • Monster and NPC-related particle effects (including magic).
  • Environmental gas.
  • Sparks from explosions.
  • Explosions.
  • Collision effects (wood chips, sparks, etc.).
  • Smoke from pipes.
  • Certain instances of snow.
  • Certain instances of frost.
  • Blood.
  • Walking and rolling effects.
  • Giblets.

Particle effects with increased particle count (usually the base count is multiplied by 2 or by 4):

  • Both forms of Igni.
  • Aard particles.
  • Quen particles (released when an upgraded version of Quen ruptures).
  • Sparks from the secondary form of Yrden and particles released when the trap disappears.
  • Smoke (including unique types, such as those found in Novigrad, White Orchard, and the Bloody Baron’s Castle).
  • Sparks generated by fire (as above, including unique types).
  • Fire (once again, including those types which are used in only a single region).
  • Many instances of fog.
  • Many instances of dust.
  • Many instances of spume.
  • Smoke and sparks from the fuses of all bombs.
  • Smoke/gas clouds generated by the detonation of Devil’s Puffball, Dimeritium, Dragon’s Dream, and Samum Bombs.
  • Explosions.
  • Sparks from explosions.
  • PhysX APEX destruction (both particles and debris).
  • Monster and NPC-related particle effects (including magic).
  • Environmental gas.
  • Collision effects (wood chips, sparks, etc.).
  • Smoke from pipes.
  • Certain instances of snow.
  • Certain instances of frost.
  • Blood.
  • Walking and rolling effects.
  • Giblets.

Particle effects that have been recolored:

  • Both forms of Igni (made redder).
  • Some smoke (made darker).
  • Devil’s Puffball gas (made a more vivid shade of chartreuse).
  • Environmental gas (made, as above, a more vibrant green).

Particle systems which now have more particle effects:

  • Alternate Igni.

Particle collision/interaction for:

  • Arachasae.
  • Cyclopes.
  • Giants.
  • Basilisks.
  • Griffins.
  • Endregas.
  • Elementals.
  • Other large monsters which use fx\decoration\walk_fx\big\stone\stone_walk_fx.w2p.
  • Geralt (sort of – I will be working on better collision for Geralt).

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email