Metroidvania-style action-platformer, Chasm, releases on July 31st

Bit Kid confirmed today the official launch date of its long-awaited game, Chasm. The game will launch on Thursday, July 31st on Steam for $19.99/€17.99. Chasm is a Metroidvania-style action-platformer with RPG elements that takes inspiration from classics like Castlevania: Symphony of the Night, Zelda II: The Adventure of Link, and Mega Man.

James Petruzzi, Chasm’s director, said:

“We started development on Chasm about 6 years ago and put everything we had into it. Thanks to the support and patience of our wonderful Kickstarter backers and our families, we’ve been able to achieve the original vision I had for the game without compromise. I’m so excited to finally share it with the world.”

In Chasm, you play as a new recruit undertaking your first mission for the Guildean Kingdom. Thrilled to prove your worth as a knight, you track strange rumors that a mine vital to the Kingdom has been shut down. But what you discover in the mining town is worse than you imagined: The townspeople have disappeared, kidnapped by supernatural creatures emerging from the depths.

Players will embark upon an epic adventure, with deadly battles against cunning monsters, exploration of ancient catacombs and castles, and powerful new equipment hidden at every turn. Though the overall story is the same for all players, your hero’s journey will be unique: each of the rooms has been hand-designed, and behind the scenes Chasm stitches these rooms together into a one-of-a-kind world map that will be your own.

Here are some of the game’s key features:

  • Over 80 enemies
  • Over 10 bosses and mini-bosses
  • Over 130 weapons, armor, and accessories – not including gems, potions, and other treasures to be discovered
  • Authentic pixel art with 384x216 native resolution
  • Proprietary world building engine that generates a unique map for each campaign playthrough
  • Approximately 10-15 hours of gameplay for one full campaign
7 Minutes of New CHASM Gameplay: Castlevania-Inspired Platformer @ PAX West 2016

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email