Hitman 2 will get official DX12 support on March 26th

IO Interactive has announced that Hitman 2 will be receiving official DX12 support on March 26th. The game’s latest update will add support for Microsoft’s latest API so it will be interesting to see whether the game’s CPU optimization issues will be resolved with it.

The team has also fixed an issue where the Motion Blur setting was not working as intended, fixed an issue that could prevent the results of the Benchmark being generated, fixed an issue that could cause out-of-world environments to be visible for players using multiple monitors, or a single ultra-wide monitor and fixed an issue where the PiP camera would sometimes display shadows erratically when the ‘Screenspace Shadows’ option is turned on.

Naturally, we’ll be sure to test the DX12 version of Hitman 2 and we’ll compare it with DX11 on our Intel i7 4930K (which will be perfect for this particular comparison).

As said, Hitman 2’s March update will release later today and you can find below its complete changelog.

Hitman 2 March Update Release Notes

New Features

Nul Point
We’ve fixed an issue that could result in a successful playthrough ending with a ‘0’ score.

Static Rico
We’ve fixed an issue that could cause Rico Delgado to suspend his routine after the tattoo was finished.

Texture Fix
We’ve fixed an issue that could cause textures to flicker during the Three-Headed Serpent mission in Santa Fortuna.

Backpacker Bug
We’ve fixed an issue that could fail the ‘Backpacker’ Mission Story after placing the souvenir.

Shashka A33 Audio
We’ve fixed an issue that could cause the Shashka A33 rifle to have barely audible SFX when used by an NPC.

Brief Case
We’ve fixed an issue where 47 getting frisked with the briefcase could result in an animation where the briefcase clips through 47’s legs.

Wrench Stash
We’ve fixed an issue that prevented the Handyman Wrench from being used in a ‘Hidden Stash’.

Disco Crush
We’ve fixed an issue that was preventing unconscious NPC’s from dying when a disco ball was dropped on them.

Environment Sweep
We’ve fixed multiple minor issues across all locations (including Legacy) relating to Environment Art.

Ambient Array
We’ve fixed various examples of ambient sound either being muted or not changing smoothly.

Wrench Hit
We’ve fixed an issue that was preventing sound effects from triggering when pacifying an NPC with a wrench.

Arrived
We’ve removed the Arrival ‘location’ from the Statistics page.

Ghost Mode Improvements

Map Areas
We’ve enabled area names to the Ghost Mode map to help with navigation.

Stabile Ghost
We’ve fixed a few issues that could cause crashes or infinite loads when entering a match.

Random First
We’ve fixed an issue where the first target in a match was not randomly selected.

PC-Specific Improvements

DX 12
We’ve enabled DX 12 support for all PC players using AMD and Intel DX12 GPUs and on NVIDIA GeForce 900 series or better. This option can be toggled in the Launcher.

Motion Blur
We’ve fixed an issue where the Motion Blur setting was not working as intended.

Benchmark Stats
We’ve fixed an issue that could prevent the results of the Benchmark being generated.

Multiple Monitors
We’ve fixed an issue that could cause out-of-world environments to be visible for players using multiple monitors, or a single ultra-wide monitor.

Taser Shot
We’ve fixed an issue where the ICA Proximity Taser would not react when being shot. Now, it will trigger as expected.

Stretched Outfits
We’ve fixed an issue where outfits could become stretched on certain machines running Windows 8.1 with AMD graphics cards.

PiP
We’ve fixed an issue where the PiP camera would sometimes display shadows erratically when the ‘Screenspace Shadows’ option is turned on.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email