Greedfall screenshots 8

Greedfall Update #3 released; improves stability, fixes collision issues, and more

Spiders has released a brand new update for its latest action RPG, Greedfall. According to the release notes, Update #3 came out yesterday, October 31st, and fixes numerous Quest bugs. Moreover, this patch fixes some gameplay issues, as well as some grammatical mistakes.

It’s also worth noting that this update fixes a number of engine issues. For instance, it fixes an issue where companions would stop following the player, and some collision issues. It also improves stability and fixes multiple issues with key bindings. Furthermore, the game now correctly shows dodge and parry on the key bindings page.

As always, Steam will download this patch the next time you launch it. Below you can also find its complete changelog.

Greedfall Update #3 Release Notes

Quest

  • Fixed an issue where Cera didn’t appear in the High King’s village during the “Vinbarr’s Sactuary” quest
  • Fixed an issue where the player could not convince Derdre in the “Trouble in Eden” side quest despite having high reputation with her clan.
  • Fixed an issue where romance cut-scenes would not play.
  • Fixed an issue where the “Catch the drop box user” objective in the Naut questline would stay active despite completing it.
  • Fixed an issue where the “Find the scouts of San Matheus” in “San Matheus under attack” quest was not completed, stopping a guardian from spawning.
  • Fixed an issue where the player could not convince Derdre in the “Trouble in Eden” side quest despite having high reputation with her clan.
  • Fixed an issue where saving was disabled after a specific dialogue in “The suffering of Constantin” quest.

Localization

  • Increased the size of Russian texts for reading comfort
  • Fixed some grammatical mistakes

Gameplay

  • Fixed some issues where waypoints were incorrectly displayed.
  • Fixed an issue with the “sort by name” feature in the equipment list.
  • Fixed an issue where the combat tutorial would advance without player input.

Engine

  • Fixed an issue where companions would stop following the player
  • Fixed some collision issues
  • Improved stability thanks to additional crash fixes.
  • Fixed multiple issues with key bindings.
  • Dodge and parry are now correctly shown on the key bindings page.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email