Doom Felt Like “Doom” In Spring 2013, Will Be All About Movement, Will Capture The Core Ideas

In Quakecon 2015, Bethesda held an one-hour special panel discussion on their upcoming first-person shooter, DOOM. During that panel, Marty Stratton, Hugo Martin, Robert Duffy and Brad Bramlett revealed some new information about this highly anticipated first person shooter.

As id Software’s developers claimed, Doom really felt like “Doom” in Spring 2013. In Spring 2013, id Software built a prototype that featured a couple of maps. That prototype according to the developers was the first time during Doom’s development that speed movement felt right, big guns were present, and finishers were implemented.

Doom will be all about movement. Players will have to go forward and keep moving, instead of backing off and crouching behind crates in the hope of regenerating their health. After all, there won’t be any health regeneration in the game. Doom will feature health packs, just like its predecessors.

Speed was also essential for all the finishing moves. id Software experimented with them so that they do not distract players with lengthy sequences that break the combat mayhem, and claimed that there will be a nice variety of finishers so that they do not get old really quickly. Not only that, but these finishers are optional as players can normally kill the enemies.

id Software also claimed that it is aiming to capture the big ideas (SP Campaign, MP and Snapmap) and give fans what they deserve, preserve the fun, and keep all the traditional iD roots.

A couple of months ago, some fans felt disappointed when id Software revealed that it will be not taking Doom seriously. Obviously, gamers misinterpreted what id Software claimed. Marty Stratton decided to address this by saying that id Software is taking development very seriously but at the same time feel that the game should not be a ‘serious’ game. Instead it should be closer to the first Doom games, and be a lot of fun.

id Software was inspired by previous Doom and Quake games in order to create this new Doom, as well as by films and comics that were similar to the tone of the game.

Doom will be released in Spring 2016 for current-gen platforms!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email