According to CDPR, Update 1.2 will improve the behavior of cops and decrease the problem of NPCs spawning behind players’ backs. Moreover, it promises to improve the driving controls and add an option to remove the dodge on double-tapping a movement key.
As Patryk, Lead Gameplay Designer and Lukasz, Technical Design Coordinator, said:
“This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players’ backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We’ve also added a recon “drone” unit to create the feeling of the police assessing the situation.”
Seamus, Senior Vehicle Programmer, added:
“We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.
When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn’t handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.
Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player’s Archer Hella.”
Stay tuned for more!