The team behind the best Nintendo WiiU emulator, CEMU, has released a brand new version of it. According to the release notes, CEMU 1.15.4 brings minor optimizations and adds h264 decoding support, as well as more SpotPass functionality.
Furthermore, this latest version of the Nintendo WiiU emulator adds support for hot plugging configured controllers while a game is running, adds support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT, fixes a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping, and fixes a bug in texture copy operations with non-zero mip levels.
CEMU 1.15.4 is currently available to all Patreon backers and will be made available to the public on April 6th.
Those interested can find below the complete changelog for this latest version of CEMU, as well as some games running on it.
CEMU 1.15.4 Release Notes
general: GamePad view now works with OSScreen API (used by some homebrew)
debugger: Various stability improvements and bug fixes
H264: Added full h264.rpl module implementation (#25)
CPU/JIT: Implemented PSQ_L type 9 (single U16 load) (#30)
GX2: Fixed a bug when determining vertex winding order for primitive RECTS with non-standard vertex shader attribute mapping
GX2: Fixed a bug in texture copy operations with non-zero mip levels (#19)
GX2: Added support for texture formats X24_G8_UINT and D32_FLOAT_S8_UINT (#9)
GX2: Minor optimizations
nlibcurl: Several crash bugs fixed
input: Added support for hot plugging configured controllers while a game is running
nn_boss: SpotPass files are now cached across Cemu sessions and only redownloaded if they are outdated
nn_boss: Added support for RawDlTaskSetting API in tasks and file handling (#31)
nn_boss: Fixed incorrect http headers in web requests
nn_boss: Fixed a bug in task.StopScheduling()
nsysnet: Improved robustness