During a WSE Innovation Day conference, CD Projekt RED’s CEO Adam Kicinski claimed that Cyberpunk 2077’s performance has reached a satisfying level.
As Adam Kicinski claimed:
“We have reached a satisfying level in this regard (aka performance). We have also been working on improving the overall quality, which we are also quite happy about. Of course, we also removed bugs and visual glitches and we will continue to do that. Over time, we will also be introducing improvements to the general game systems that players have highlighted.”
This may explain why the team did not include any performance or optimization issues in the game’s top reported issues. My guess is that CDPR will be solely focusing now on fixing bugs and glitches. As such, don’t expect to see major refinements to Cyberpunk 2077’s gameplay or dialogue systems. CDPR states that over time it will introduce improvements to the general game systems but let’s be realistic here, this isn’t going to happen. This is just PR talk and nothing more.
What this ultimately means is that CDPR will be now focusing on the multiplayer version of Cyberpunk 2077. Given the current state of CP2077, we can safely assume that its multiplayer will target a 2022 or even 2023 release date. The team may also oversee the development of The Witcher 3 Next-Gen.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”