Battlefield V feature

Battlefield 5 March 5th update detailed, full patch release notes revealed

DICE has just detailed the new update that will come out for Battlefield 5 tomorrow. According to the release notes, the March 5th patch will address the flickering issue on squad
deployment, makes improvements to shotguns, and fixes the end of round Company Coin counter.

This new update also packs multiple crash fixes and stability improvements, and fixes the controller vibration function that wouldn’t properly work on some maps while playing Grand Operation.

Furthermore, this patch comes with some PC-specific tweaks and fixes. For instance, it will fix a crash that could happen when players changed the resolution multiple times in a row while DLSS is enabled, and will disable DLSS when using DX11 due to stability issues.

As always, Origin will download this update once it becomes available tomorrow, and you can find its complete changelog below.

Battlefield 5 March 5 Patch Release Notes

Vehicles

  • Fixed the inconsistency between the length of the visual effect of the Churchill Crocodile tank’s flamethrower when viewing it in third person versus first person.

Weapons, Gadgets, and Specializations

  • Fixed the M1907 SF Recoil Buffer Specialization which was previously not working.
  • The ZK-383 and Selbstlader 1916 no longer have the wrong zoom level with some sights when using the Fast ADS movement Specialization.
  • Tweaked shotgun balance. We found that shotguns were underperforming compared to close-range SMGs. The changes to damage drop-off and pellet damage listed below make shotguns perform more consistently in close quarters and give them a slightly longer optimal range.
    – Increased damage drop-off start distance for buckshot and slug ammo by 1 m.
    – 12g Automatic and M1897: Increased buckshot maximum pellet damage from 5 to 7.2.
    – M30 Drilling: Increased buckshot maximum pellet damage from 5 to 6.3.

Maps and Modes

  • Practice Range: Fixed a bug where players would get stuck when using the “Redeploy” or “Restart Practice Range” function.
  • Combined Arms: On Hot Pursuit, the correct number of soldiers needed to advance the objective are now spawned.
  • War Stories: Players should no longer run into a freeze on The Last Tiger during the section Reach German Forward Base.
  • Fixed the controller vibration function that wouldn’t properly work on some maps while playing Grand Operations.

UI/HUD/Options/Assignments

  • Fixed the flickering issue that could happen on the squad redeploy screen. All subtitles in the Combined Arms intro are now triggering correctly.
  • Leveling from level 49 to level 50 now properly shows the correct level on the End of Round screen.
  • Further fixes for the End of Round Company Coin counter. This should hopefully show the correct value for all players.

Stability

  • Multiple crash fixes and stability improvements.

PC-Specific Improvements

  • Fixed a crash that could happen when players changed the resolution multiple times in a row while DLSS is enabled.
  • DLSS has been disabled when using DX11 due to stability issues.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email