During his interview with the German magazine Gamestar, DICE’s Executive Patrick Söderlund revealed that the company does not plan right now to make any modding tools. Fair enough, we already knew that. But why doesn’t DICE want to make those modding tools?
According to Patrick, Frostbite 2 is quite complex and it wll be very difficult for people to mod the game. Moreover, because of the nature of the set up of levels, of the destruction and all those things… modding and mapping could get a bit tricky.
Patrick then concluded that it would be too big of a challenge for people to make a mod with the Frostbite 2.
Now forgive us for doubting this, but couldn’t DICE make the tools and let the modders give their best? They have already stated that their engine is complex so it’s about time to give modders this challenge. Damn straight Patrick, modders love a big challenge.
Somehow we don’t buy this. Perhaps Patrick could be honest and admit that the release of those mod tools would kill all those Map Packs that EA/DICE will charge. And that’s a fact. After all, why would PC gamers buy them if they could get more and better maps for free? EA’s plans would flop. It will also be interesting to see whether Crytek will release and charge any new Map Packs for Crysis 2’s PC version, especially after the release of the SandBox 3 Editor.
Now that’s a real reason for not releasing the mod tools!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."