Assetto Corsa Competizione will not receive its promised RTX Ray Tracing effects anytime soon

During the launch of the NVIDIA GeForce RTX2080Ti, KUNOS Simulazioni showcased some cool ray tracing effects for Assetto Corsa Competizione. However, it appears that those promised RTX effects will not come out anytime soon, if at all.

As KUNOS Simulazioni has confirmed, the team is currently busy improving, optimizing, and evolving all aspects of the game. As such, it has no time at all to implement these visual effects in its racing sim, at least for now.

“Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility. As of now there is no reason to steal development resources and time for a very low frame rate implementation.”

Now this is definitely something that will disappoint some owners of the Turing GPUs. After all, it’s been almost a year since the release of the Turing GPUs and there are still only a few games supporting RTX.

On the other hand, I wasn’t really blown away by the RTX effects in Assetto Corsa. I mean, they looked cool but I’m certain that very few gamers will notice the more realistic reflections when racing. In my opinion, it would have been better to use RTX for ambient occlusion and Global Illumination.

Before closing, we do have to note that we were among the first to inform you about the game’s optimization issues. As we wrote in our PC Performance Analysis, Assetto Corsa Competizione was held back by its DX11 API. Not only that, but ACC requires really powerful GPUs for gaming at resolutions higher than 1440p. You can read our article here.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email