Ashes of the Singularity – Patch 2.65 comes with Campaign improvements, balance tweaks & map changes

Stardock has released a brand new update for Ashes of the Singularity. According to the release notes, patch 2.65 comes with some Campaign improvements, features balance tweaks and map changes, and introduces Quality of Life for its multiplayer mode.

Going into more details, Quality of Life allows players to claim regions from players who have disconnected from a multiplayer match. Furthermore, damage status updates for Dreadnoughts, Juggernauts, and the Nexus will always play immediately.

Stardock has also updated the thumbnails for most of the Scenarios so that each one now has their own unique image and improved the layout and appearance of the pre-benchmark screen.

Stardock has also made several adjustments to the game’s Campaign mode. As such, the team added some advanced defenses to certain missions, updated grammar to fit with the voiced dialogue, granted access to certain units, paced changes, and more.

Steam will auto-download this patch the next time you launch its client, and you can read its complete changelog below.

Ashes of the Singularity Patch 2.65 Release Notes:

New Scenario Splash Art

We have updated the thumbnails for most of the Scenarios so that each one now has their own unique image, instead of having a few shared among them.

New Benchmark Screen

We have improved the layout and appearance of the pre-benchmark screen.

Quality of Life

  • Regions can now be claimed from players who have disconnected from a multiplayer match
  • Damage status updates for Dreadnoughts, Juggernauts and the Nexus will always play immediately

Balance

In 2.5, we reduced the health of the Assembly to make it weaker than the PHC Counterparts to compensate for its versatility. Since it can no longer produce air units, we are restoring some of that health. 

  • Increased Health of Assembly from 1200 to 1600 
  • Orbital Nullifiers (Structures) will no longer block capturing of regions

 Campaign Changes

  • Avatar and Sapper advanced defences now available in most missions
  • Juggernauts and Nexus Health upgrade now available on King of the Hill scenario

Imminent Crisis

  • Fixed some inconsistent grammar between the audio and text in Deneb
  • Medic is now available in Deneb
  • Falcon is now available from the beginning of Calethaon
  • Removed Dialog about Smarties in Calethaon as it felt abrupt and out of context. (Due to lacking another now obsolete line to preface it)
  • Delayed the arrival of the Overmind on Artorius when playing on lower difficulties, to varying degrees
  • Barrager is now available on Roceda & Silgul
  • Increased starting Quanta on Decanus to compensate for increased cost of Incursion 

Escalation

The changes to Substrate air production in 2.6 created some issues in the Escalation campaign which we are now addressing. We are also removing some outdated dialog that now provides incorrect information.

  • Aviary is now buildable in Betelgeuse and Rosette with Pan, Dominator and Punisher unlocked
  • Removed obsolete dialog about Harvesters in Betelguese
  • Removed obsolete dialog about Saboteur in Rosette
  • Removed obsolete dialog from Lagoan revealing the Brute Mk2 and Hera 
  • Removed confusing and misleading mention of Harvesters from Leo

Map Changes

We’re fixing some map issues and changing a few maps that had too low a proportion of Radioactives, which limited strategic diversity.

  • Fixed unbuildable Radioactives Deposit on Lyra
  • Fixed unbuildable Metal Deposit on Aenghus
  • Added additional Radioactives Deposits on Shredded
  • Added additional Radioactives Deposits on Manannan
  • Added additional Radioactives Deposits on Anishanaa
  • Balanced all 6 spawns on Anishanaa
  • Fixed a disconnect between two regions in “Crack the Shell”
  • Adjusted Turinium requirements on several team game maps to reduce outliers that were set too high or too low

Bug Fixes

  • Fixed several tooltip errors
  • Fixed a bug where “Turtle Wars” Scenario had invulnerable turrets. 
  • Fixed a bug where Medics were still running towards buildings, despite no longer being able to repair them
  • Fixed a bug where multiple Engineers were losing their build speed bonuses after the first structure
  • Fixed a bug where hotkeys weren’t showing up on Quantum Upgrade icons
  • Fixed a bug where pending Logistics warnings were not showing up for peers in a multiplayer game.
  • Fixed a bug where the Pan didn’t have an icon on the Empire Tree
  • Fixed an issue where holding down the mouse click when using attack move would instead box select 
  • Fixed a bug where Juggernauts would do low damage after obtaining huge amounts of levels and upgrades
  • Improved the visual weapon alignment of the Sentinel, Carving, Falcon, Serpentine, Starburst and SkyEnder turrets. 
  • Fixed a bug where Nano Mesh Barrier could be cast on dead units which would then lock out the ability

Legacy Changes

  • The following was implemented in 2.6 but was not documented in the changelog
  • Disruptor Tower can no longer target air units.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email