Category Archives: Screen-News

Crysis Is Now 8 Years Old, Modded Version Still Gives Triple-A Games A Run For Their Money

Crysis was released in Europe on November 16th, 2007. Crytek’s title is now eight years old, and its modded version still gives most triple-A games a run for their money. Crytek created a really amazing shooter back in the days; a shooter that received two underwhelming sequels. Below you can enjoy some modded screenshots from ENBSeries members ‘Rubber-De-Flubber’ and ‘Unreal’, NeoGAF’s members ‘Stein3x’, ‘The Janitor’ and ‘chromatic9’, Gamespot’s ‘FantasyGamer’ and us. Enjoy! Continue reading Crysis Is Now 8 Years Old, Modded Version Still Gives Triple-A Games A Run For Their Money

Star Wars: Battlefront’s Forest Moon of Endor Looks As Good As The Initial Pre-Release Screenshots

When Star Wars: Battlefront was revealed, a lot of gamers wondered whether the forest moon of Endor would look THAT good in its final build. After all, most games look less visually impressive than their reveal trailers/screenshots. Well, that’s not the case with Star Wars: Battlefront. The game has been released in some regions and Reddit’s member ‘Antiax‘ has shared the following images, showing that particular environment in its full glory. Star Wars: Battlefront is a really beautiful game. Enjoy the screenshots after the jump! Continue reading Star Wars: Battlefront’s Forest Moon of Endor Looks As Good As The Initial Pre-Release Screenshots

Unreal Engine 4 – Photorealistic Real-Time Environment With Incredible Attention To Detail

Sagar Rao shared with us the following environment that was created in Unreal Engine 4. Sagar used Blender, Zbrush, the Substance tools and Photoshop in order to created this environment, and the end result is phenomenal. Not only that, but this scene runs in real-time on the PC. Continue reading Unreal Engine 4 – Photorealistic Real-Time Environment With Incredible Attention To Detail

Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Solid Snake Model Showcased + New Screenshots

iRamGamer has released some new screenshots, showcasing the in-game model of Solid Snake for his amazing Metal Gear Solid Shadow Mosses remake in Unreal Engine 4. Alongside these images, iRamGamer also revealed a new location (the one where the Gray Fox kills a bunch of soldiers) and an updated version of Psycho-Mantis office room. Enjoy! Continue reading Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Solid Snake Model Showcased + New Screenshots

The Elder Scrolls V: Skyrim Faithfully Recreated In Unreal Engine 4

Polycount’s member ‘DRIVEJUNKY95‘ has recreated Skyrim in Unreal Engine 4. The key point here is how faithful to the real game DRIVEJUNKY95’s take actually is (and not how much better it could have been). It’s so faithful that you’ll have a hard time distinguishing DRIVEJUNKY95’s project from the real thing. And while this may not impress most of you, it really is a big deal recreating so faithfully a big map from one engine to another (especially when this whole thing is being done by a single person). DRIVEJUNKY95 plans to further enhance and improve his scene, so here is hoping that a more advanced lighting system and better textures will be used. Enjoy! Continue reading The Elder Scrolls V: Skyrim Faithfully Recreated In Unreal Engine 4

Call of Duty: Black Ops III – Low versus Extra High Comparison Screenshots

Call of Duty: Black Ops III is now available on the PC, and below you can find some comparison screenshots between the game’s Low and Extra High settings. As we can see – and contrary to most other triple-A titles – there are major differences between these two presets. From textures to shadow and mesh quality, Black Ops III shows that Treyarch has made major adjustments in order to offer a scalable title. Continue reading Call of Duty: Black Ops III – Low versus Extra High Comparison Screenshots

Cloud Imperium Games’ Robert Stephens Recreates Fallout In CRYENGINE

Cloud Imperium Games’ Robert Stephens has been working on a Fallout project in CRYENGINE and has released a set of screenshots from its finished version. As Robert claimed, he wanted to create an “interior that looked functional and well used, with the intention of eventually animating many of the assets (including the door mechanism) to tell the story of the vault in more detail.Continue reading Cloud Imperium Games’ Robert Stephens Recreates Fallout In CRYENGINE

Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Here Is Your First Look At Solid Snake

The creator of Metal Gear Solid’s Shadow Moses remake in Unreal Engine 4 has shared the first image of the Solid Snake model that will be used in it. This model was created by Arthur Fredic and the textures that have been used are still WIP. It looks cool and we are happy to see this project getting bigger and bigger. Enjoy the teaser image after the jump! Continue reading Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Here Is Your First Look At Solid Snake

Cryptic Studios Seattle Was Working On A Jurassic World Game, Powered By Unreal Engine 4

NeoGAF’s member ‘Jawmuncher‘ has shared some renders and gifs from Cryptic Studios Seattle’s cancelled Jurassic World game. This Jurassic World game was powered by Unreal Engine 4 and according to reports, it would have been a third-person game similar to H1Z1, featuring Chris Pratt as the main character and dinosaurs from the movie such as the Gallimimus, Triceratops, Tyrannosaurus Rex, Velociraptor, Spinosaurus and Baryonyx. Continue reading Cryptic Studios Seattle Was Working On A Jurassic World Game, Powered By Unreal Engine 4