iRamGamer has released two new images from his upcoming Unreal Engine 4 fan remake of Metal Gear Solid. The first image shows the new Solid Snake model that will be used against the in-game model from the original game, while the second one gives us the first glimpse at Meryl’s in-game model. Shadow Moses Unreal Engine 4 Remake keep getting better and better, so here is hoping that iRamGamer will not receive a C&D letter from Konami. Enjoy! Continue reading Shadow Moses Unreal Engine 4 Remake – Solid Snake Comparison + First Look At Meryl’s Model
Category Archives: Screen-News
Assassin’s Creed: Syndicate – Low versus Very High Comparison Screenshots
Assassin’s Creed: Syndicate has just been released on the PC and below you can find some comparison screenshots between the game’s Low and Very High settings. The game also features a Ultra preset, however we were not able to enable it. Performance and SLI scaling was all over the place as can be seen in the fourth comparison (yes, the game was running with 2fps and as you can see there were major SLI issues). Continue reading Assassin’s Creed: Syndicate – Low versus Very High Comparison Screenshots
Star Citizen Looks Gorgeous – New Screenshots From Upcoming 2.0 Alpha Version
Reddit’s member ‘Field_Marshal_Muzyk‘ has shared the following images from the upcoming 2.0 Alpha version of Star Citizen. And my God does this game look gorgeous. Star Citizen is powered by CRYENGINE and promises to push the graphical boundaries of PC games. Enjoy! Continue reading Star Citizen Looks Gorgeous – New Screenshots From Upcoming 2.0 Alpha Version
Star Wars: Battlefront – Low vs Ultra Comparison Screenshots
Star Wars: Battlefront has just been released and below you can find some comparison screenshots between the game’s Low and Ultra settings. Tech wise, Star Wars: Battlefront is the most optimized game we’ve seen this year, and the good news is that the game looks – and runs – great even on Low settings. Low images are on the left whereas Ultra images are on the right. Enjoy! Continue reading Star Wars: Battlefront – Low vs Ultra Comparison Screenshots
Crysis Is Now 8 Years Old, Modded Version Still Gives Triple-A Games A Run For Their Money
Crysis was released in Europe on November 16th, 2007. Crytek’s title is now eight years old, and its modded version still gives most triple-A games a run for their money. Crytek created a really amazing shooter back in the days; a shooter that received two underwhelming sequels. Below you can enjoy some modded screenshots from ENBSeries members ‘Rubber-De-Flubber’ and ‘Unreal’, NeoGAF’s members ‘Stein3x’, ‘The Janitor’ and ‘chromatic9’, Gamespot’s ‘FantasyGamer’ and us. Enjoy! Continue reading Crysis Is Now 8 Years Old, Modded Version Still Gives Triple-A Games A Run For Their Money
Star Wars: Battlefront’s Forest Moon of Endor Looks As Good As The Initial Pre-Release Screenshots
When Star Wars: Battlefront was revealed, a lot of gamers wondered whether the forest moon of Endor would look THAT good in its final build. After all, most games look less visually impressive than their reveal trailers/screenshots. Well, that’s not the case with Star Wars: Battlefront. The game has been released in some regions and Reddit’s member ‘Antiax‘ has shared the following images, showing that particular environment in its full glory. Star Wars: Battlefront is a really beautiful game. Enjoy the screenshots after the jump! Continue reading Star Wars: Battlefront’s Forest Moon of Endor Looks As Good As The Initial Pre-Release Screenshots
Unreal Engine 4 – Photorealistic Real-Time Environment With Incredible Attention To Detail
Sagar Rao shared with us the following environment that was created in Unreal Engine 4. Sagar used Blender, Zbrush, the Substance tools and Photoshop in order to created this environment, and the end result is phenomenal. Not only that, but this scene runs in real-time on the PC. Continue reading Unreal Engine 4 – Photorealistic Real-Time Environment With Incredible Attention To Detail
Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Solid Snake Model Showcased + New Screenshots
iRamGamer has released some new screenshots, showcasing the in-game model of Solid Snake for his amazing Metal Gear Solid Shadow Mosses remake in Unreal Engine 4. Alongside these images, iRamGamer also revealed a new location (the one where the Gray Fox kills a bunch of soldiers) and an updated version of Psycho-Mantis office room. Enjoy! Continue reading Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Solid Snake Model Showcased + New Screenshots
The Elder Scrolls V: Skyrim Faithfully Recreated In Unreal Engine 4
Polycount’s member ‘DRIVEJUNKY95‘ has recreated Skyrim in Unreal Engine 4. The key point here is how faithful to the real game DRIVEJUNKY95’s take actually is (and not how much better it could have been). It’s so faithful that you’ll have a hard time distinguishing DRIVEJUNKY95’s project from the real thing. And while this may not impress most of you, it really is a big deal recreating so faithfully a big map from one engine to another (especially when this whole thing is being done by a single person). DRIVEJUNKY95 plans to further enhance and improve his scene, so here is hoping that a more advanced lighting system and better textures will be used. Enjoy! Continue reading The Elder Scrolls V: Skyrim Faithfully Recreated In Unreal Engine 4
Call of Duty: Black Ops III – Low versus Extra High Comparison Screenshots
Call of Duty: Black Ops III is now available on the PC, and below you can find some comparison screenshots between the game’s Low and Extra High settings. As we can see – and contrary to most other triple-A titles – there are major differences between these two presets. From textures to shadow and mesh quality, Black Ops III shows that Treyarch has made major adjustments in order to offer a scalable title. Continue reading Call of Duty: Black Ops III – Low versus Extra High Comparison Screenshots