EA Sports has released the latest part of its soccer series, FIFA 23, on PC. Contrary to previous years, this time EA ported the current-gen console version of the game to the PC. Therefore, it’s time to benchmark it and see how it performs on the PC platform. Continue reading FIFA 23 PC Performance Analysis
Category Archives: PC Performance Analyses
Death Stranding – Native 4K vs NVIDIA DLSS 2 vs AMD FSR 2.0 vs Intel XeSS benchmarks & comparison screenshots
Kojima Productions released yesterday a patch that added support for both AMD FSR 2.0 and Intel XeSS in Death Stranding. As such, Death Stranding is the first game that supports all available PC upscaling techniques (DLSS, FSR and XeSS). And, as you might have guessed, we’ve decided to benchmark and compare them. Continue reading Death Stranding – Native 4K vs NVIDIA DLSS 2 vs AMD FSR 2.0 vs Intel XeSS benchmarks & comparison screenshots
Lost Judgment PC Performance Analysis
SEGA has released Lost Judgment on PC. Powered by the Dragon Engine, it’s time now to benchmark this game and see how it performs on the PC platform. Continue reading Lost Judgment PC Performance Analysis
Soulstice PC Performance Analysis
Modus Games has released a brand new fast-paced action game on the PC, called Soulstice. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Soulstice PC Performance Analysis
Destroy All Humans! 2 – Reprobed PC Performance Analysis
Last month, THQ Nordic released Destroy All Humans! 2 – Reprobed. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform. Continue reading Destroy All Humans! 2 – Reprobed PC Performance Analysis
Steelrising PC Performance Analysis
NACON has just released the new Souls-like game from Spiders, Steelrising. Powered by Spiders’ in-house engine, the Silk Engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Steelrising PC Performance Analysis
Destroy All Humans! 2 – Reprobed – Native Resolution vs NVIDIA DLSS vs AMD FSR 2.0 Benchmarks & Comparisons
Last week, THQ Nordic released Destroy All Humans! 2 – Reprobed on PC. The game uses Unreal Engine 4 and supports both NVIDIA’s DLSS and AMD’s FSR 2.0 AI upscaling techniques. As such, and prior to our PC Performance Analysis, we’ve decided to benchmark and compare them. Continue reading Destroy All Humans! 2 – Reprobed – Native Resolution vs NVIDIA DLSS vs AMD FSR 2.0 Benchmarks & Comparisons
Saints Row PC Performance Analysis
Deep Silver released last week the latest part of the Saints Row series (which is also a reboot of the franchise), Saints Row. Powered by Volition’s in-house engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Saints Row PC Performance Analysis
Marvel’s Spider-Man Remastered PC Performance Analysis
Sony has just released Marvel’s Spider-Man Remastered on the PC. Powered by Insomniac’s proprietary engine, it’s time now to benchmark it and see how it performs on the PC platform. Continue reading Marvel’s Spider-Man Remastered PC Performance Analysis
Marvel’s Spider-Man Remastered – Ray Tracing, DLSS & FSR 2.0 Benchmarks & Comparison Screenshots
Sony has just released Marvel’s Spider-Man Remastered on PC and as we’ve already reported, Nixxes has handled this PC version. Thus, and prior to our PC Performance Analysis, we’ve decided to benchmark the game’s Ray Tracing effects. We’ve also compared native resolution against NVIDIA’s DLSS and AMD’s FSR 2.0 techs. Continue reading Marvel’s Spider-Man Remastered – Ray Tracing, DLSS & FSR 2.0 Benchmarks & Comparison Screenshots