Category Archives: PC Performance Analyses

Death Stranding – Native 4K vs NVIDIA DLSS 2 vs AMD FSR 2.0 vs Intel XeSS benchmarks & comparison screenshots

Kojima Productions released yesterday a patch that added support for both AMD FSR 2.0 and Intel XeSS in Death Stranding. As such, Death Stranding is the first game that supports all available PC upscaling techniques (DLSS, FSR and XeSS). And, as you might have guessed, we’ve decided to benchmark and compare them. Continue reading Death Stranding – Native 4K vs NVIDIA DLSS 2 vs AMD FSR 2.0 vs Intel XeSS benchmarks & comparison screenshots

Destroy All Humans! 2 – Reprobed – Native Resolution vs NVIDIA DLSS vs AMD FSR 2.0 Benchmarks & Comparisons

Last week, THQ Nordic released Destroy All Humans! 2 – Reprobed on PC. The game uses Unreal Engine 4 and supports both NVIDIA’s DLSS and AMD’s FSR 2.0 AI upscaling techniques. As such, and prior to our PC Performance Analysis, we’ve decided to benchmark and compare them. Continue reading Destroy All Humans! 2 – Reprobed – Native Resolution vs NVIDIA DLSS vs AMD FSR 2.0 Benchmarks & Comparisons

Marvel’s Spider-Man Remastered – Ray Tracing, DLSS & FSR 2.0 Benchmarks & Comparison Screenshots

Sony has just released Marvel’s Spider-Man Remastered on PC and as we’ve already reported, Nixxes has handled this PC version. Thus, and prior to our PC Performance Analysis, we’ve decided to benchmark the game’s Ray Tracing effects. We’ve also compared native resolution against NVIDIA’s DLSS and AMD’s FSR 2.0 techs. Continue reading Marvel’s Spider-Man Remastered – Ray Tracing, DLSS & FSR 2.0 Benchmarks & Comparison Screenshots