Category Archives: News

NVIDIA Titan X Pascal available for purchase, first benchmarks revealed, almost offering 4K with 60fps

NVIDIA’s latest high-end Titan X GPU – based on the Pascal architecture – is now available for purchase. This graphics card costs $1,200 and features 3584 CUDA cores, its core is clocked at 1.42GHz (with a boost clock at 1.53GHz), comes with 12GB of GDDR5X VRAM, and offers 480GB/s memory bandwidth. Continue reading NVIDIA Titan X Pascal available for purchase, first benchmarks revealed, almost offering 4K with 60fps

Warhammer 40K: Sanctus Reach announced, coming to Steam in Q4 2016

Slitherine and Games Workshop announced today a brand new, 3D turn-based strategy game set in the Sanctus Reach, Warhammer 40,000: Sanctus Reach. The game will feature some of the most iconic races and characters from the Warhammer 40,000, and is described as a fan beloved campaign and story from the universe. Continue reading Warhammer 40K: Sanctus Reach announced, coming to Steam in Q4 2016

Steam Survey July 2016: Nothing stopping NVIDIA, Intel and Windows 10

Each and every month, Steam conducts a survey to collect data about what kinds of computer hardware and software its customers are using. And according to the July survey, Microsoft’s Windows 10 64bit is the most popular OS. Furthermore, NVIDIA and Intel are have – once again – slightly increased their dominance. Continue reading Steam Survey July 2016: Nothing stopping NVIDIA, Intel and Windows 10

ARK: Survival of the Fittest gets mod support, re-integrated into ARK: Survival Evolved

Studio Wildcard announced today that it will now offer full Steam Workshop support for the competitive dinosaur survival spin-off ARK: Survival of the Fittest including mods, maps, and total conversions across all PC/Mac/Linux/Steam OS platforms. Continue reading ARK: Survival of the Fittest gets mod support, re-integrated into ARK: Survival Evolved

The Khronos Group: We’re not trying to combat Microsoft, “DX12 right commercial choice for some devs”

Vulkan and DX12 are the APIs that will drive most of the new games the next couple of years. And as we all know, Vulkan supports a wide range of hardware and operating systems, whereas DX12 does not. However, it appears that The Khronos Group – the team behind Vulkan – is not trying to fight Microsoft in order to “make” developers choose Vulkan over DX12. Continue reading The Khronos Group: We’re not trying to combat Microsoft, “DX12 right commercial choice for some devs”