Warhammer 40K: Sanctus Reach announced, coming to Steam in Q4 2016

Slitherine and Games Workshop announced today a brand new, 3D turn-based strategy game set in the Sanctus Reach, Warhammer 40,000: Sanctus Reach. The game will feature some of the most iconic races and characters from the Warhammer 40,000, and is described as a fan beloved campaign and story from the universe.

Warhammer 40,000: Sanctus Reach aims bring players to a dark era of carnage and endless war.

“One of Imperium’s fiercest enemies, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. World after world falls to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime.”

Iain McNeil, Development Director at Slitherine, said:

“Teaming up with Games Workshop for this thrilling project is testament of how well the partnership has worked out on Armageddon. Straylight are a very promising new development team that we are proud to work with. They bring not only passion and dedication, but a great deal of knowledge of the Warhammer 40,000 universe and that is an invaluable asset.”

The game is being developed by new born Scotland-based team Straylight Entertainment and will release before the end of 2016.

Here are the game’s key features:

  • Lead either the Space Wolves Space Marines in the campaign or the green tide of the Orks in skirmish battles!
  • Two campaigns: Stormclaw (over 20 missions and skirmishes!) and Hour of the Wolf (over 25 missions and skirmishes!)
  • Play as the mighty Space Wolf heroes Krom Dragongaze, Ragnar Blackmane and their Jarl, the High King of Fenris, Logan Grimnar as well as the Ork Warbosses Grukk FaceRippa and Mogrok da Mangla
  • 30 Space Wolf units from packs of Blood Claws to the fearsome Predator – And lead the legendary Imperial Knight Gerantius!
  • 30 Ork Goff units including the formidable Gorkonaut!
  • Unit experience level progression though campaigns which unlock new abilities and tactical options
  • Generated skirmish maps on many different types of terrain and environment
  • Addictive multiplayer modes using Slitherine’s online PBEM++ server and a ranking system

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email