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Ghostrunner DLSS 2.0 & Ray Tracing Benchmarks

Ghostrunner is a first-person fast-paced action melee game with violent combat mechanics that has just been released on the PC. The game uses Unreal Engine 4, and supports both DLSS 2.0 and real-time Ray Tracing effects. As such, we’ve decided to benchmark this game and – at least for now – focus on these two technologies. Continue reading Ghostrunner DLSS 2.0 & Ray Tracing Benchmarks