This week in Gaming After Dark we hit our fourteenth episode! This episode we discuss Microsoft’s Auto-HDR feature heading to Windows 10 from Xbox, AMD’s FidelityFX, Earth Defense Force and Game Pass receiving updated versions of some titles that aren’t available elsewhere. Continue reading Gaming After Dark Episode 14
Category Archives: Articles
Outriders DLSS Quality vs Native Resolution Benchmarks
Square Enix has just released Outriders which supports NVIDIA’s DLSS tech. As such, we’ve decided to benchmark its DLSS Quality setting and see how it compares against its native resolution. Continue reading Outriders DLSS Quality vs Native Resolution Benchmarks
Gaming After Dark Episode 13
This week in Gaming After Dark we hit our thirteenth episode! This episode has a lot of news to cover. We discuss Deus Ex: Human Revolution and Mankind Divided, E3’s in-person event being cancelled and Anthem and Artifact being canned by EA and Valve. Continue reading Gaming After Dark Episode 13
Gaming After Dark Episode 12
Gaming After Dark Episode 11
This week in Gaming After Dark we hit our eleventh episode! It’s a bit of a lighter news week so we’re clocking in under an hour this go around. Topics this week include DSOG’s Game of the Year picks, Xbox Game Pass, Monster Hunter Rise and Cyberpunk 2077 sales. Continue reading Gaming After Dark Episode 11
Are 10GB of GDDR6X of VRAM enough for 4K/Ultra gaming?
Since the release of the NVIDIA GeForce RTX3080, a lot of gamers have been wondering whether its 10GB of GDDR6X VRAM is enough for 4K/Ultra gaming. And, since we are in the middle of benchmarking this GPU in the most demanding PC games, we’ve decided to answer that question. Continue reading Are 10GB of GDDR6X of VRAM enough for 4K/Ultra gaming?
Gaming After Dark, Episode 10
This week in Gaming After Dark we hit our tenth episode! We started out May 17th to entertain ourselves during the covid lockdowns and now here we are 7 months later. Among other topics we discuss The Game Awards and Cyberpunk 2077’s launch (and bugs for that matter). Continue reading Gaming After Dark, Episode 10
Gaming After Dark Episode 9
Back again with a juicier episode, there’s been more news to cover as of late. In this ninth episode we discuss the CyberPunk’s delay, the latest Halo patch and the Xbox Elite Series 2 controller’s reliability. Continue reading Gaming After Dark Episode 9
Ghostrunner DLSS 2.0 & Ray Tracing Benchmarks
Ghostrunner is a first-person fast-paced action melee game with violent combat mechanics that has just been released on the PC. The game uses Unreal Engine 4, and supports both DLSS 2.0 and real-time Ray Tracing effects. As such, we’ve decided to benchmark this game and – at least for now – focus on these two technologies. Continue reading Ghostrunner DLSS 2.0 & Ray Tracing Benchmarks
Halo 4 looks absolutely amazing and runs silky smooth on the PC in 4K/Max Settings
Microsoft and 343 Industries have launched the first flighting for Halo 4. Thankfully, we had access to it so we’ve decided to capture and share some 4K/Max Settings screenshots. Continue reading Halo 4 looks absolutely amazing and runs silky smooth on the PC in 4K/Max Settings