About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

New Splinter Cell: Blacklist Footage Shows Off More Action And Less Stealth

Posted on: 04 Feb 2013

VG247 has posted a new video in which cinematic director David Footman talks about the latest Splinter Cell game. What’s interesting here is that for the first time, a Ubisoft employee officially admits that Conviction was developed in order to be a fast-paced action title, while at the same time abandoning its stealthy roots. Well, … Continue reading New Splinter Cell: Blacklist Footage Shows Off More Action And Less Stealth

L.A. Noire Gets A Pretty Cool Blooper Video

Posted on: 04 Feb 2013

Depth Analysis, the Australian tech firm that supplied the motion-tracking technology used by Team Bondi’s adventure title has released a blooper video, showcasing what can actually happen when actors forget their lines or burst into laugher. This video also shows off some of the witnesses of this technique, as there is no way to edit … Continue reading L.A. Noire Gets A Pretty Cool Blooper Video

Republique – a game from Metal Gear Solid, Halo, and F.E.A.R. veterans – gets new screenshots

Posted on: 04 Feb 2013

Camouflaj has released a new of screenshots from his Unity powered title, Republique. Slated for iOS late this summer and PC and Mac “soon after,” République is the focus of a newly released development video blog that discusses topics including the creative development of a community-funded game and the art needs of bringing the world … Continue reading Republique – a game from Metal Gear Solid, Halo, and F.E.A.R. veterans – gets new screenshots

Michael Pachter vs NeoGAF – Let The Battle Begin

Posted on: 03 Feb 2013

Let’s be honest here; we love NeoGAF. Not only some of our stories (and stories you witness in other websites that are not willing give away their supposedly trusty source) are coming from this incredible forum, but you can also find some amazing and truly ground-breaking opinions/discussions about various things (related to games). And if you are a … Continue reading Michael Pachter vs NeoGAF – Let The Battle Begin

Megabomb: Halo 3 and King Of Fighter XIII Spotted In Steam’s Registry

Posted on: 03 Feb 2013

Okay everyone, we seriously don’t know whether Valve is out of its mind or if they’re simply adding hubs for games that are not available on its digital distribution service. Today, some truly extraordinary games were spotted in Steam’s registry and among them were Halo 3, Halo: CE, Halo 2 and King of Fighters XIII. Wait … Continue reading Megabomb: Halo 3 and King Of Fighter XIII Spotted In Steam’s Registry

Ubisoft Massive’s Artist Experiments With CryEngine 3 And Creates A Gorgeous Open-World Environment

Posted on: 03 Feb 2013

To be honest, it does not surprise us to see artists from various studios experimenting with different game engines. Truth be told, they are dedicated to their teams but what happens when – and if – they get fired and are not accustomed to other engines? That’s right, it will be really hard to get … Continue reading Ubisoft Massive’s Artist Experiments With CryEngine 3 And Creates A Gorgeous Open-World Environment

This is what a next-generation Mass Effect game could look like – Final Part

Posted on: 03 Feb 2013

Talented 3D artist “Baolong” has finally finished his next-generation 3D character that is based on BioWare’s RPG series, Mass Effect. We’ve covered Baolong’s in the past and we strongly think that he deserves the spotlight. It would be cool to also see this character in motion, but that won’t happen anytime soon. As you may … Continue reading This is what a next-generation Mass Effect game could look like – Final Part

Tomb Raider PC Exclusive Features Teased

Posted on: 03 Feb 2013

Yesterday, AMD announced its latest “Never Settle Reloaded Bundle Campaign”, in which PC gamers can get (for free) a number of games, depending on their purchase of an AMD graphics card. Alongside that presentation, AMD teased some PC exclusive features that will be coming to the PC version of IO Interactive Crystal Dynamics’ upcoming Lara … Continue reading Tomb Raider PC Exclusive Features Teased

Retrospective Video – The Evolution Of Real-Time PC Graphics

Posted on: 03 Feb 2013

I really love this kind of videos. YouTube’s “PerfectHandVideos” has created an amazing retrospective video, showcasing the evolution of real-time PC graphics. This video shows off some of the benchmark tools and video-games that were released from 2000 to 2012, and even though we’re talking about a 2-hour video, we highly recommend watching it. Who … Continue reading Retrospective Video – The Evolution Of Real-Time PC Graphics

“Museum of the Microstar” Wins Unity’s DirectX 11 Competition With Its Impressive Particles

Posted on: 02 Feb 2013

Unity held a DX11 contest, in which Museum of the Microstar has managed to win it with its impressive particles system. According to its description, the Museum of the Microstar is a Tech Demo and Interactive Narrative Short by RUST, Josh Ols, and Arthur Brusee. The piece demonstrates DX11 Tessellation Shaders, GPU Simulated Particles, and a … Continue reading “Museum of the Microstar” Wins Unity’s DirectX 11 Competition With Its Impressive Particles