About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Real Racing 3 – Best Looking iOS Racing – Launches Today & Is Free To Download

Posted on: 28 Feb 2013

Electronic Arts announced today that Real Racing 3 is now available for the iPhone, iPad, iPod touch, Google Play and Amazon Appstore. Developed by the EA Firemonkeys studio, the game delivers the most exhilarating handheld racing experience and features 46 licensed vehicles covering three classes, a 22 car grid across real world tracks, eight varied … Continue reading Real Racing 3 – Best Looking iOS Racing – Launches Today & Is Free To Download

New Screenshots Showcase Project CARS In All Its ‘Wet’ Glory

Posted on: 28 Feb 2013

Slightly Mad Studios has released a new set of community screenshots for its gorgeous-looking racer, Project CARS. Our guess is that Slightly Mad Studios has added a new raindrops effects, otherwise we cannot explain why most member decided to capture the following images. Naturally, all shots show purely in-game footage that has not been made in … Continue reading New Screenshots Showcase Project CARS In All Its ‘Wet’ Glory

Watch Dogs Engine Won’t Be Plagued By AnvilNext’s Engine Performance Issues

Posted on: 28 Feb 2013

A couple of days ago, we informed you about the new engine that will be powering Watch Dogs, the Disrupt engine. Naturally, what came to our mind was that the Disrupt engine would be an evolution of the AnvilNext engine, the engine used in Assassin’s Creed III. Therefore, we decided to ask Sebastien Viard, Technical … Continue reading Watch Dogs Engine Won’t Be Plagued By AnvilNext’s Engine Performance Issues

Blacklight: Retribution – Onslaught Expansion Released

Posted on: 28 Feb 2013

Perfect World Entertainment announced that Blacklight: Retribution Onslaught is now live. Players around the world may visit the game’s official website to experience the largest update ever created for this free-to-play first-person shooter. The Onslaught expansion features new maps, new modes, new weapons, and much more.

Avalanche Studios Teases New Image From Unannounced Game, E3 Reveal Seems Possible

Posted on: 28 Feb 2013

Christofer Sundberg, founder of Avalanche Studios, is at it again and has teased a new image from one of Avalanche’s upcoming, unannounced, games. Not only that, but when a fan asked whether Christofer could show some gameplay footage instead of teasing shots, the founder of Avalanche hinted at an E3 reveal with – possibly – some … Continue reading Avalanche Studios Teases New Image From Unannounced Game, E3 Reveal Seems Possible

Ubisoft’s CEO Confirms That PC Is The Lead Platform For Watch Dogs

Posted on: 27 Feb 2013

Well, we all saw that coming, right? Still, it’s good to have an official confirmation about the lead platform of Watch Dogs. In an interview with InsideGamer, Ubisoft’s CEO confirmed that the PC is the lead platform for Watch Dogs and all other platforms will be getting a port from it. Yeap, this is the … Continue reading Ubisoft’s CEO Confirms That PC Is The Lead Platform For Watch Dogs

CryENGINE 3.4.5 SDK Is Now Available

Posted on: 27 Feb 2013

Crytek has released a new version of its free CryEngine 3 SDK, CryEngine 3.4.5. This new version comes with support for increased vegetation sprite texture resolution, tweaked SCAR muzzleflash light to be more orange, added muzzleflash light to single firemode and various fixes (for example fixes for out of memory crash and random snow appearance … Continue reading CryENGINE 3.4.5 SDK Is Now Available

Remember Me Gets A New Release Date, New Trailer

Posted on: 27 Feb 2013

Capcom has released a new trailer for Remember Me, in which the Japanese company reveals the game’s new release date. Remember Me puts players into the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. After her escape from prison, Nilin sets out … Continue reading Remember Me Gets A New Release Date, New Trailer

From 1992 To 2012: Graphic evolution of First Person Shooters

Posted on: 27 Feb 2013

YouTube’s member ‘drloser333’ has created a cool video that showcases the graphical evolution of First Person Shooters from 1992 to 2012. This video shows off the original versions of the games that are featured – without any mods applied to them – rendered in actual resolutions of the period. Ironically, Unreal is nowhere to be … Continue reading From 1992 To 2012: Graphic evolution of First Person Shooters

Sacred: Citadel – New Details & Screenshots Revealed

Posted on: 27 Feb 2013

Deep Silver today revealed more information about the RPG elements in Sacred Citadel. With these RPG elements plus unique weapon combinations, mounts, towns, a multitude of combat options and more aspects still to be revealed, Sacred Citadel offers unsurpassed depth in the genre of side-scrolling action brawlers.