Heavy Gear Assault Will Be Powered By Unreal Engine 4

Heavy Gear
Stompy Bot Productions and Mektek Studios announced that they are using Epic Game’s Unreal Engine 4 to create the first true next-generation mecha PC game with Heavy Gear Assault. At its core, Heavy Gear Assault is said to be a fast paced first person simulator where the player controls war machines called Gears via their in-game pilot characters.
Through the use of Unreal Engine 4 the game will feature high-end visuals that scale well for low- to high-end PCs. Unreal Engine 4 is capable of near photo realism, destructible environments and flexible high-level network architecture for multiplayer gaming.
Below you can find the second Heavy Gear Assault trailer, featuring a commercial from the fictitious arms contractor Paxton Arms. The trailer was done entirely with UE4 and features actual in-game footage.
Vince McMullin, President, MekTek Studios said:
“We are privileged to be amongst the first titles to use Epic Game’s Unreal Engine 4. We will be able to bring all the gritty realities of sporting combat in the Heavy Gear Universe to life with never before imagined high-end visuals. Heavy Gear Assault will truly be the first next-generation mecha game.”
Stompy and Mektek selected UE4 because of the ease of content creation and programming the engine enables.
Joe Kreiner, Epic’s head of North American licensing added:
“We’re pleased to provide the world-class tools that are being used to breathe new life into the Heavy Gear game universe. Unreal Engine 4 is the ideal technical foundation to use for making PC games, particularly with its rendering capabilities and speed of development.”
Heavy Gear Assault Official HD Trailer - PC