About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Lost Planet 3 – PC Performance Analysis

Posted on: 09 Sep 2013

When Lost Planet 3 was showcased for the first time, everyone thought that it was a Dead Space wannabe. And you know what? You can’t really blame them as Lost Planet 3 shares an identical environment with Visceral Games’ third-person game. Not only that, but there are even more similarities between these two games; from … Continue reading Lost Planet 3 – PC Performance Analysis

Space Engineers Announced – New Sandbox Title From The Company Behind Miner Wars 2081

Posted on: 09 Sep 2013

Keen Software today announced Space Engineers, the company’s second title. Space Engineers is a sandbox game about engineering, construction and maintenance of space works. The game utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.

The Long Dark Announced – New FPS From Ex-Relic, BioWare, Riot & Volition Veterans

Posted on: 09 Sep 2013

Hinterland Studio – a new studio formed by veterans of Relic, BioWare, Riot & Volition veterans – has announced today the development of its first title, The Long Dark. The Long Dark is said to be a first-person post-disaster survival simulation, set in the aftermath of a geomagnetic super storm that has destroyed North America’s technology … Continue reading The Long Dark Announced – New FPS From Ex-Relic, BioWare, Riot & Volition Veterans

Jurassic Park Operations Is Another CryEngine 3 Project That May Never See The Light Of Day

Posted on: 09 Sep 2013

Fact: Jurassic Park is a franchise that deserves a high quality triple-A game. Fact: Dreamworks has no plans for a new Jurassic Park game. Fact: CryEngine is an engine that can be used to create a mind-blowing game/mod based on this dino franchise. Fact: A lot of teams tried to create a Jurassic Park mod … Continue reading Jurassic Park Operations Is Another CryEngine 3 Project That May Never See The Light Of Day

My Eyes Are Burning – New CryEngine 3 Screenshots Full Of Lens Flares Effects

Posted on: 08 Sep 2013

CryEngine modders and indie developers have posted some new screenshots from their upcoming projects and holy batman do they love lens flares. We strongly suggest putting your sunglasses on before viewing them because some modders went overdrive with those new lens flares effects that were introduced in the latest build of the free CryENGINE SDK. … Continue reading My Eyes Are Burning – New CryEngine 3 Screenshots Full Of Lens Flares Effects

GTA IV – “Giant Duck,Zebra,Ostrich And Tiger Animals” Mod Brings The Zoo To Rockstar’s Title

Posted on: 08 Sep 2013

Our reader ‘Jonathan Gustafsson’ has informed us about a new, hilarious, mod for GTA IV that introduces a giant duck, a zebra, an ostrich and a tiger to Rockstar’s title. Naturally, there are all sorts of collision issues with these new animals, but the purpose of the mod is to provide some alternative fun experience … Continue reading GTA IV – “Giant Duck,Zebra,Ostrich And Tiger Animals” Mod Brings The Zoo To Rockstar’s Title

Batman: Arkham Origins – PC Features Further Explained & Demonstrated

Posted on: 08 Sep 2013

A while back, we informed you about the PC features of Batman: Arkham Origins. According to Nvidia’s slides, Batman: Arkham Origins will support GPU PhysX effects, as well as DX11, tessellation and TXAA. Nvidia held a big event during this year’s PAX Prime in which the green team revealed some more information about the PC … Continue reading Batman: Arkham Origins – PC Features Further Explained & Demonstrated

The Witcher 3’s Fur Tech Will Most Probably Bring Your GPUs To Their Knees

Posted on: 08 Sep 2013

During this year’s PAX Prime, Nvidia showcased its Fur Tech that will be used in The Witcher 3. In this demo, Nvidia showcased what its latest tech looks like, however it seems that this particular technique will require a really high-end graphics card in order to be enjoyed. In fact, Nvidia demoed its Fur tech … Continue reading The Witcher 3’s Fur Tech Will Most Probably Bring Your GPUs To Their Knees

This Final Fantasy VI Fan-Made Movie Looks Great But May Never See The Light Of Day

Posted on: 07 Sep 2013

A team of Final Fantasy fans got together and created an amazing live action trailer for an unofficial, fan-made, movie based on Final Fantasy VI. And even though the trailer looks great, we are pretty sure that Square Enix will send Bad Pixel a C&D letter. Which is precisely why the team has not started … Continue reading This Final Fantasy VI Fan-Made Movie Looks Great But May Never See The Light Of Day

New Linear Efficient Antialiased Displacement and Reflectance Technique Showcased

Posted on: 06 Sep 2013

During this year’s SIGGRAPH 2013, Jonathan Dupuy, Eric Heitz, Jean-Claude Iehl, Poulin Pierre, Fabrice Neyret and Victor Ostromoukhov presented a new graphical technique that could be used in next-gen (or next-next-gen) games. This new technique called ‘Linear Efficient Antialiased Displacement and Reflectance‘ (LEADR) is a reflectance filtering technique for displacement mapped surfaces that preserves surface … Continue reading New Linear Efficient Antialiased Displacement and Reflectance Technique Showcased