About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

MXGP – The Official Motocross Videogame – First Gameplay Trailer Shows Off The Game’s Physics

Posted on: 29 Nov 2013

Milestone has released the first gameplay video of MXGP – The Official Motocross Videogame, showcasing the game’s physics. This new videogame is based on the official FIM World Motocross Championship and it will be available in spring 2014 on PS3, PSVita, X360 and PC.

Injustice: Gods Among Us Ultimate Edition – Now Available In Europe

Posted on: 29 Nov 2013

Warner Bros and DC Entertainment today released Injustice: Gods Among Us Ultimate Edition across Europe and its international territories. Developed by award-winning NetherRealm Studios, Injustice: Gods Among Us Ultimate Edition marks the debut of the best-selling fighting game franchise on PS4, PSVita and PC, and also brings this content rich version to X360 and PS3.

Assassin’s Creed IV: Black Flag – SweetFX vs Vanilla Comparison [UPDATE]

Posted on: 29 Nov 2013

Ah, the beauty of SweetFX. It’s no stretch to say that SweetFX is a useful tool that all PC gamers should be using. As we’ve already said in our Performance Analysis, Nvidia’s TXAA tech does an incredible job eliminating jaggies. However, this AA solution blurs the whole image, thus resulting in inferior image quality. Therefore, … Continue reading Assassin’s Creed IV: Black Flag – SweetFX vs Vanilla Comparison [UPDATE]

Worlds of Magic – Delayed To Q2 2014, Strategic Map Showcased Via New Screenshots

Posted on: 29 Nov 2013

Leszek Lisowski of Wastelands Interactive has shared with us some gorgeous and colorful new screenshots for Worlds of Magic, showcasing the game’s strategic map. In addition, Lisowski revealed that the game has been delayed to Q2 2014.

STARWHAL: Just the Tip Is Coming To Steam In Early 2014, Will Come To Consoles At A Later Date

Posted on: 29 Nov 2013

Breakfall’s Angele Desjardins has informed us about the release date of STARWHAL: Just the Tip for the PC. According to the team, this multiplayer “couch gaming experience” with intergalactic narwhals dueling in space title will hit our platform in early 2014 via Valve’s distribution service, Steam. The team has launched a Kickstarter campaign for it … Continue reading STARWHAL: Just the Tip Is Coming To Steam In Early 2014, Will Come To Consoles At A Later Date

This Is How You Can Use Nvidia’s GeForce Shadowplay With Older CPUs

Posted on: 28 Nov 2013

Nvidia’s Shadowplay is an amazing tool that takes advantage of the company’s latest GPUs in order to capture footage at 1080p with a minimum performance hit. This tool is currently in a beta phase and although it works pretty well on a variety of systems, Nvidia has locked it to specific CPUs. This obviously means … Continue reading This Is How You Can Use Nvidia’s GeForce Shadowplay With Older CPUs

The Witcher 2’s Combat Mechanics Were Inspired By Dark Souls, The Witcher 3 Will Be Easier On Normal

Posted on: 28 Nov 2013

When it was originally released, The Witcher 2 was criticized for its combat mechanics, as it felt a bit ‘awkward’ and Geralt could not react as fast as gamers had expected him to. Therefore, CD Projekt RED had to release a patch that addressed most of the game’s combat issues. But why was the combat … Continue reading The Witcher 2’s Combat Mechanics Were Inspired By Dark Souls, The Witcher 3 Will Be Easier On Normal

New Overgrowth Video Details Alpha 203 Changes

Posted on: 28 Nov 2013

Wolfire Games has released a new video for its rabbit bunny action brawler, Overgrowth, in which the company’s programmer, David Rosen, demonstrates some of the new features he added to it. Rosen added some tail physics to the game, as well as muscle/fat/ear-size parameters and the ability to change characters scale. In addition, Rosen has improved … Continue reading New Overgrowth Video Details Alpha 203 Changes

Report: EA Canada Is Working On An Open-World Star Wars Game

Posted on: 28 Nov 2013

Kotaku has spotted an EA job listing, according to which EA Canada is currently working on an open-world Star Wars title. And in case you’re wondering then no; this isn’t a prank. This new Star Wars game will be coming on next-gen platforms and will most probably be powered by Frostbite 3. After all, this … Continue reading Report: EA Canada Is Working On An Open-World Star Wars Game

Elite: Dangerous – Developer Diary #8

Posted on: 28 Nov 2013

Frontier Developments has released a new developer diary for its upcoming space combat title, Elite: Dangerous. In this latest dev diary, Chris Gregory (Art Director) talks through the various techniques used to put together the Damocles video as well as discussing how it has helped advance the game. It also contains some sneak peeks of … Continue reading Elite: Dangerous – Developer Diary #8