Posts by John Papadopoulos:
SOE Will Move PlanetSide 2 To 64Bit OSs Only, Hopes To Fix “Out Of Memory” Crashes
Posted on: 05 Feb 2014
Seems like more and more games are abandoning the 32bit operating systems. Following the example of COD: Ghosts and TitanFall, Sony Online Entertainment will be moving Planetside 2 to 64bit systems only.
The Wolf Among Us – Episode Two Now Available
Posted on: 05 Feb 2014
Telltale Games, in cooperation with DC Entertainment, has launched the second episode of the five episode game series, The Wolf Among Us. Based on Bill Willingham’s award-winning comic book series ‘FABLES’ and licensed by Warner Bros, Telltale Games brings the second episode, ‘Smoke & Mirrors,’ PC, Mac, X360 and PS3. The episode also makes its … Continue reading The Wolf Among Us – Episode Two Now Available
ArmAgeddon Mod Promises To Bring The Apocalypse In ArmA 3
Posted on: 05 Feb 2014
ArmA 3 fans, get ready for a treat. Bohemia’s forum member ‘super-truite’ on a mod for the latest entry in the ArmA series that promises to bring the Apocalypse with falling meteors, volcanic eruptions, earthquakes and floods. Unfortunately, this mod is not available as of yet, but you can view its first screenshots below.
BioShock Infinite: Burial At Sea – Episode Two – Coming On March 25th
Posted on: 05 Feb 2014
2K and Irrational Games announced today that BioShock Infinite: Burial at Sea – Episode Two, the third add-on content pack for the award-winning BioShock Infinite, will be available for download worldwide on PC, PS3 and X360 starting March 25.
John Carmack reveals the real reason he left id Software, Quakecon speech to be decided
Posted on: 05 Feb 2014
Back in November, we informed you about John Carmack leaving id Software. Since Zenimax Media (the company that owns id Software) and Carmack did not reveal the real reasons of his departure, we were wondering why the big daddy of FPS has left the company he co-founded. Until now. Speaking with USA Today, Carmack unveiled … Continue reading John Carmack reveals the real reason he left id Software, Quakecon speech to be decided
Castlevania: Lords of Shadow 2 – New Gameplay Footage Shows The Battle With The Toy Maker
Posted on: 05 Feb 2014
Our reader “Stevanvel” has informed us about a new video from Castlevania: Lords of Shadows 2 that shows the battle between Gabriel and the Toy Maker. Do note that this video contains minor spoilers. Castlevania: Lords of Shadows 2 will hit PC, PS3 and X360 next month. Enjoy the video, courtesy of IGN!
Dragon Age: Inquisition – New Pre-Alpha Screenshot Surfaced
Posted on: 05 Feb 2014
A new screenshot from the pre-alpha build of Dragon Age: Inquisition has surfaced, showcasing one of the game’s environments. Dragon Age: Inquisition is powered by DICE’s Frostbite engine and will – most probably – support Mantle. The game is developed by BioWare, promises to be better than its predecessor, and is planned for a Fall … Continue reading Dragon Age: Inquisition – New Pre-Alpha Screenshot Surfaced
TitanFall – Beta Minimum PC Specs Unveiled, Requires 64-Bit OS
Posted on: 04 Feb 2014
Respawn’s Vince Zampella has just revealed the estimated minimum PC specs for the beta phase of TitanFall. According to Zampella, PC gamers will need at least a 64bit OS with 4GB of RAM and an AMD Athlon X2 2.8GHz or Intel Core 2 Duo 2.4GHz. TitanFall’s beta phase is rumored for a February launch, and you can view … Continue reading TitanFall – Beta Minimum PC Specs Unveiled, Requires 64-Bit OS
Goat Simulator – 2nd Alpha Gameplay Video
Posted on: 04 Feb 2014
Coffee Stain Studios has released a second video for its game-jam game, Goat Simulator, in which we get to see how our goats can ruin parties. Goat Simulator is not a real game, though we strongly believe that Coffee Stain Studios should stop doing whatever it’s currently working on, polish this project and release. Enjoy!
Free CRYENGINE SDK 3.5.7 Now Available
Posted on: 04 Feb 2014
Crytek has released a new version of its free CRYENGINE SDK. This new version comes with several additional Flow Graph nodes based on community requests, completely new AI Modular Behavior Tree setups and advanced watervolume parameters which will allow you to simulate water displacement based on volume size and object interaction.