Posts by John Papadopoulos:
Renegade X – Command & Conquer: Renegade FPS Fan Remake – Open Beta Now Available
Posted on: 26 Feb 2014
The team behind Renegade X, a fan-made remake of Westwood’s Command & Conquer: Renegade, has just launched its open beta phase. In addition, Totam Arts revealed the system specs for this game that can be found below.
Deus Ex: The Fall – First PC Screenshots Unveiled
Posted on: 26 Feb 2014
Square Enix has revealed that first screenshots from the PC version of Deus Ex: The Fall. Unfortunately, the game shows its iOS roots and we were a bit disappointed with the quality of its textures that are currently demonstrated. Moreover, it appears that there is no tessellation support (expect blocky characters). Deus Ex: The Fall … Continue reading Deus Ex: The Fall – First PC Screenshots Unveiled
AMD Catalyst 14.2 Beta Released – THIEF Performance Improvements, BF4 Mantle Multi-GPU Support
Posted on: 25 Feb 2014
AMD has released a new set of beta drivers for its graphics cards. According to the release notes, AMD’s Catalyst 14.2 Beta bring performance improvements to THIEF, as well as support for multiple GPUs (up to 4 GPUs) to Battlefield 4.
Risen 3: Titan Lords Officially Announced, First Details
Posted on: 25 Feb 2014
Piranha Bytes revealed today the first details of its new RPG, Risen 3: Titan Lords. As the press release reads, Risen 3: Titan Lords pulls the player in to a handcrafted role-playing world full of rugged charm where every decision changes the course of the story.
Titanfall Gets A Fan-Made Cinematic 4K Trailer
Posted on: 25 Feb 2014
Titanfall is almost upon us and YouTube’s member ‘Team Retro’ has created a cinematic trailer that can be enjoyed in its 4K glory. Titanfall is scheduled for a March 11th release in North America and March 14th release in Europe. The game has gone Gold, and the size of the PC version will be around 21GB. … Continue reading Titanfall Gets A Fan-Made Cinematic 4K Trailer
Deus Ex: The Fall May Be Coming To The PC [UPDATE]
Posted on: 25 Feb 2014
Deus Ex fans, get ready for a treat. NeoGAF’s member ColonelColon has found three images from Deus Ex: The Fall that were hosted on Steam’s servers, suggesting that a PC version of that iOS title is currently under development.
Battlefield 4 – New PC Update Brings General Stability Improvements, Fixes Sound Loop Bug
Posted on: 25 Feb 2014
DICE has just rolled out a new update for the PC version of Battlefield 4 that brings general stability improvements and fixes that annoying sound loop issue. And while there is no mention of any Mantle improvements, AMD will release today a new set of drivers that might bring an additional performance boost under this … Continue reading Battlefield 4 – New PC Update Brings General Stability Improvements, Fixes Sound Loop Bug
Wasteland 2 Gets An Extended Gameplay Trailer, Mac OSX Version Now Available
Posted on: 25 Feb 2014
inXile Entertainment has released a new extended gameplay trailer for Wasteland 2. Alongside this new trailer, the company released a huge early access update on Steam, as well as the game’s Mac OSX version.
Overhaul Rambo: The Video Game’s visuals in order to get closer to its official bullshots
Posted on: 25 Feb 2014
While on-rails shooters may not appeal to everyone, we have to agree that everyone was put off by the visuals of the latest Rambo title. Thankfully, gamers can significantly improve the game’s graphics thanks to downsampling and SweetFX, so take a look at what modded Rambo: The Video Game looks like.
Oxide Games, AMD, and NVIDIA will Present at GDC 2014 the Nitrous Engine and the Future of Real-time Graphics
Posted on: 25 Feb 2014
Oxide Games has announced that it will be partnering with AMD and NVIDIA to examine the future of video games. During GDC 2014, Oxide Games will offer two presentations. The first talk will explain how to get the best use out of AMD’s Mantle API, with explanations of how the Nitrous engine achieves its goals while the second discussion with … Continue reading Oxide Games, AMD, and NVIDIA will Present at GDC 2014 the Nitrous Engine and the Future of Real-time Graphics