Posts by John Papadopoulos:
Tex Murphy: Tesla Effect Abandons 1080p In Favour Of 2K, Packs 12TB Of Video Data
Posted on: 27 Feb 2014
Ah, the beauty of PC gaming. Big Finish Games has announced that its upcoming Tex Murphy game, Tex Murphy: Tesla Effect, will no longer support 1080p (for its full motion videos). Instead, the team is targeting 2K resolutions in order to provide the best visual experience for this upcoming adventure title.
Shadowrun: Dragonfall, New Expansion For Shadowrun: Returns, Releases Today
Posted on: 27 Feb 2014
Harebrained Schemes announced that Shadowrun: Dragonfall, a major expansion for the magic-meets-cyberpunk tactical RPG mashup Shadowrun Returns, has launched today. Featuring a 12+ hour campaign set in the city of Berlin, Shadowrun: Dragonfall also contains a multitude of new features and enhancements for the core Shadowrun Returns game.
World of Tanks Will Receive Major Improvements In 2014
Posted on: 27 Feb 2014
Wargaming today released the trailer for a World of Tanks developer diaries series, focusing on major improvements the game will receive in 2014. Throughout 2014, World of Tanks will receive a revamped graphics renderer, adding a greater level of detail to vehicle models and providing for a more realistic gaming environment.
THIEF – PC Performance Analysis
Posted on: 27 Feb 2014
THIEF was advertised as a game that would take advantage of the PC platform. The PC version is handled by Nixxes Software, the team that was behind Deus Ex: Human Revolution, Hitman: Absolution and Tomb Raider. Both Hitman: Absolution and Tomb Raider were unable to make good use of quadcores, therefore there were some CPU … Continue reading THIEF – PC Performance Analysis
Tropico 5 – March Beta Phase Confirmed, Registrations Now Open
Posted on: 27 Feb 2014
Kalypso Media announced that a beta test for Tropico 5 will be launching this March. In addition, the company announced that registrations are now open, meaning that potential applicants should apply right now.
Gods Will Be Watching Releases This June, Gets New Trailer
Posted on: 27 Feb 2014
Deconstructeam and Devolver Digital have announced that upcoming indie thriller Gods Will Be Watching will arrive on PC, Mac, and Linux via Steam, Humble, and GOG this June. According to its press release, the updated and expanded Gods Will Be Watching is a minimalistic “point and click thriller” centered on despair, commitment, and sacrifice as players … Continue reading Gods Will Be Watching Releases This June, Gets New Trailer
Watch Dogs – Incoming Trailer & Release Date
Posted on: 26 Feb 2014
It appears that a new trailer for Watch Dogs is coming later today. The official PSN Competition page included a banner for a new trailer, that will supposedly also reveal the game’s release date. Apparently PSN leaked this info as it has already removed the banner from its page. Thankfully, NeoGAF’s member ‘ekim’ was able … Continue reading Watch Dogs – Incoming Trailer & Release Date
Diablo III Patch 2.0.1 Now Live, Huge Changelog Revealed
Posted on: 26 Feb 2014
Diablo fans, get ready to return and spend more hours playing your favourite action RPG as Blizzard has released a massive new update for it. This patch brings Paragon 2.0, Loot 2.0, Class Changes, and more changes to the original version in order to prepare everyone for the imminent release of its Reaper of Souls DLC.
Batman: Arkham Origins – Cold, Cold Heart DLC Officially Revealed, Coming On April 22nd
Posted on: 26 Feb 2014
Back in December we informed you about a rumored DLC involving Mr. Freeze for Batman: Arkham Origins. Well, it appears we were right. Warner Bros has officially unveiled that the next story driven DLC for Batman: Arkham Origins will be called “Cold, Cold Heart” and will be out on April 22nd.
DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead
Posted on: 26 Feb 2014
Huge news PC gamers. While Nvidia has not commented yet on supporting Mantle, it appears that both DirectX and OpenGL will be catching up with AMD’s API. According to some slideshows from this year’s GDC, both DirectX and OpenGL will start offering low-level access in order to reduce draw overhead. This obviously translates to performance … Continue reading DirectX & OpenGL catching up with Mantle, will offer low-level access to reduce draw overhead