Halo feature

Halo: Combat Evolved – New Update Resolves GameSpy Server Shutdown, Brings Additional Fixes

Bungie has revealed the changelog for the latest update of Halo: Combat Evolved that will be released later this month. According to the changelog, this update addresses the closure of GameSpy’s server, enables refractive Active Camo on Nvidia cards and fixes handling of video cards with more than 2GB of memory.

Here is the complete changelog for this new update of Halo: Combat Evolved:

  • Moved Gamespy services to use new non-Gamespy server
  • Fixed a family of index-out-of-bounds bugs which had been exploited to crash clients
  • Made banlist parsing not case-sensitive
  • Removed halt on cache file verify error
  • Removed some verbose debug logging of gamespy connections
  • Fixed handling of video cards with >= 2GB of memory
  • Enabled refractive Active Camo on Nvidia cards, which had previously used an alpha fade. (AMD cards already have this)
  • Updated 2003-era upper bound on the video resolution picker. Use at your own risk; the game is untested at 4800×3600.
  • Updated chatbox settings to work with newer resolutions
  • Models node limit updated to 63
  • Fixed reading sv_ban_penalty from init.txt
  • Disabled executable_is_valid checksum from strings.dll
  • Allowed network access in devmode
  • Fixed parsing of custom map names containing a “.”

In related news, fans and modders are looking into ways of keeping alive the MP modes of Battlefield 2 and Battlefield 1942 (as EA and DICE have not provided any workarounds for GameSpy’s servers closure, something that affects around 50 titles from EA).

2K Games, on the other hand, will be migrating a number of games to Steam, while it will be abandoning some others. Here is a list:

Games transitioning to Steam:

-“Borderlands (PC)”
-“Civilization III”
-“Civilization III: Conquests”
-“Civilization III: Play the World”
-“Civilization IV”
-“Civilization IV: Beyond the Sword”
-“Civilization IV: Colonization”
-“Civilization IV: Warlords”

Games losing online multiplayer:

-“Close Combat First to Fight” (PC / Mac)
-“Jetfighter” (PC)
-“Jetfighter V: Homeland Protector” (PC)
-“Leadfoot” (PC)
-“Rune” (PC)
-“Stronghold 2” (PC)
-“Stronghold Legends” (PC)
-“Top Spin” (PS2 / PC)
-“Top Spin 2” (PC / DS)
-“Vietcong” (PC)
-“Vietcong Demo” (PC)
-“Vietcong Fist Alpha” (PC)
-“Vietcong 2” (PC)
-“Vietcong 2 Demo” (PC)
-“MLB Fantasy All-Stars” (DS)
-“Sid Meier’s Civilization Revolution” (DS)
-“Major League Baseball 2K9 Fantasy All-Stars” (DS)
-“NHL 2K10” (Wii)
-“NBA 2K10” (Wii)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email