About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Shelter 2 – Lynx Adventure Title – Announced, Gets Teaser Trailer

Posted on: 31 Mar 2014

Might and Delight announced today the sequel to the meditative badger adventure that was released on the PC in 2013, Shelter. According to the team, the game follows the life cycle of a mother lynx, starting as a pregnant animal preparing her den for the coming litter, giving birth, and continuing in to a journey of … Continue reading Shelter 2 – Lynx Adventure Title – Announced, Gets Teaser Trailer

Need For Speed: Underground 3 Gets A Fan-made Teaser Trailer, Created In GTA IV

Posted on: 31 Mar 2014

Our reader ‘Refi Achmad F’ has informed us about a fan-made teaser trailer for Need For Speed: Underground 3. What’s interesting here is that the teaser trailer was created in GTA IV. Unfortunately, the trailer suffers from a lot of flickering issues but apart from that, it looks kind of cool. Enjoy!

Ubisoft’s Trials Fusion Will Be Playable At Insomnia51

Posted on: 31 Mar 2014

Multiplay has today announced that Ubisoft’s Trials Fusion will appear at Insomnia51, taking its brand of muscle-memory, insane action gameplay to the home of eSports in the UK.

Caffeine Gets An IndieGoGo Campaign Plus New Unreal Engine 4 Trailer

Posted on: 31 Mar 2014

Dylan Browne has informed us about the launch of an IndieGoGo campaign for Caffeine, Incandescent Imaging’s upcoming sci-fi horror title that will be powered by Unreal Engine 4. The team aims to raise $80K in the next 45 days.

Half Life 3 Gets An Amazing Fan-made Cinematic Trailer

Posted on: 31 Mar 2014

We all know that Half Life 3 won’t be announced anytime soon. Despite that, fans seem desperate about it. YouTube’s member ‘Deviant Pictures Films’ has created a fan-made cinematic trailer for Half Life 3 via Source Filmmaker, in which Gordon and Alyx are looking for shelter from a snowstorm. It looks cool, so make sure … Continue reading Half Life 3 Gets An Amazing Fan-made Cinematic Trailer

Call of Duty: Ghosts – Official Devastation Gameplay Trailer

Posted on: 31 Mar 2014

Activision has released a gameplay trailer for the second DLC Pack for Call of Duty: Ghosts, Devastation. Devastation brings four small to medium-sized Multiplayer maps: Ruins, Behemoth, Collision, and Unearthed — which is a re-imagined version of Dome, the fan-favorite map from Call of Duty: Modern Warfare 3.

Here Is What Mirror’s Edge Could Look Like In Unreal Engine 4

Posted on: 30 Mar 2014

While the first Mirror’s Edge title was powered by Epic’s Unreal Engine 3, the next and highly anticipated part of this parkour series will be powered by DICE’s proprietary engine, Frostbite 3. But what if Mirror’s Edge was powered by Unreal Engine 4? Well, time to find out as Polycount’s member ‘juniez‘ is currently recreating … Continue reading Here Is What Mirror’s Edge Could Look Like In Unreal Engine 4

Attack on Titanfall is an Epic Mashup of “Attack on Titan” & “Titanfall”

Posted on: 30 Mar 2014

What was the first anime that came into your mind the moment you started playing Titanfall? Yeah we know, it was undoubtedly Attack on Titan. And even though there is still no mod for Titanfall with a functional 3D maneuver gear, we can satisfy our need for such a thing with the following video. YouTube’s ‘Polaris’ … Continue reading Attack on Titanfall is an Epic Mashup of “Attack on Titan” & “Titanfall”

Avalanche Details “Number of ROPs” Differences Between Radeon HD7970 and Next-Gen Consoles

Posted on: 30 Mar 2014

During this year’s GDC, Emil Persson – Head of Research at Avalanche Studios – talked about low-level shader optimization for both next-gen consoles and DX11. Most of these will sound like mumbo jumbo to you, but Emil’s presentation has been posted online and is something that will benefit some of you (provided you are game … Continue reading Avalanche Details “Number of ROPs” Differences Between Radeon HD7970 and Next-Gen Consoles

Oculus VR employees got death threats and harassing phone calls that extended to their families

Posted on: 29 Mar 2014

A lot of gamers got upset with Facebook’s acquisition of Oculus VR and while the company expected its core community to be quite negative about this whole thing, it did not anticipate the actual ‘overall’ negativity.