The Forest – First Major Update Brings Performance Improvements, Reduces Stuttering

The Forest is currently available via Steam’s early access program and Endnight Games has released the first major update for its sandbox horror title. According to the changelog, this update comes with improved performance and reduces the stuttering that some players experienced. In addition, this update packs new features and gameplay tweaks.

As always, this update will be auto-downloaded from Steam. And here is the complete changelog:

New features and gameplay tweaks:

  • Sharks
  • Simple raft now buildable via book (No Sail yet!)
  • Walls can now snap to form floors and roofs (experimental, can defy gravity)
  • New suprise item added to yacht
  • When being knocked out for first time you will now wake up in a random cave
  • Lowered fall damage amount
  • Birds can be killed with fire
  • Stamina recharge now takes longer
  • You can now block attacks with the red plane axe by holding down right mouse button
  • Timmy taken scene a little more dramatic, better lighting, sparks
  • Lowered intensity and range of fire light
  • Lowered health on turtle
  • Improved fish movement
  • Increased range of lighter
  • Enemies will drag downed friends out of danger again
  • Females will sometimes freak out at dying family members

Performance:

  • Improved load times
  • Reduced stutter
  • Overall performance increases
  • Big memory optimizations, should help crashing on some pc’s
  • Improved cave wall memory usage
  • Dropped sticks and rocks are now pooled and shouldn’t increase memory over time
  • Optimized hud rendering (10% faster on cpu)

World:

  • Improved lake water swim zones
  • Ocean swim zones now correctly rise and fall with tide
  • Underwater visuals improved
  • Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
  • Fixed super deep ponds that could kill players by falling into them
  • Small old boat collision added
  • Plane exterior collision added
  • Improved balance on some grass textures (less bright)
  • Lowered top heavy pine tree to be easier to cut
  • Lots of small material/texture tweaks
  • Sunset/sunrise made brighter
  • Beach cave entrances made bigger and easier to enter
  • Improved world collision in some areas
  • Improved low resolution mountain textures
  • Improved terrain rendering and missing specular
  • improved cave lighting and details (caves 4,5)

Bugs:

  • Fixed countdown timer not taking different time zones into account

  • Fixed some spelling mistakes in tutorials and in survival book

  • Fixed shelter on fire spawning infinite logs

  • Fixed bug where day count was 1 more than it should be

  • Fixed issue where sticks,rocks and logs needed could go to -1

  • Fixed not switching back to default weapon after holding lizard, rabbit or fish

  • Fixed player not colliding with things tagged ‘Prop’

  • Fixed light leaking into parts of some caves

  • Fixed bug where you couldn’t cook multiple times on same campfire

  • Fixed spear being able to cut down trees

  • Fixed ponds flickering at certain distances

  • Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)

  • Fixed log holder not saving logs on load/save

  • Fixed twinberries not having eat icon and having wrong leaf texture

  • Fixed bloody tables in cave not being cut out of nav mesh

  • Fixed lizard and rabbit skin triggers not being connected to ragdoll body

  • Removed extra set of teeth and eyes appearing behind Timmy

  • Chopping dead bodies no longer results in player flying into the air

  • Animals no longer spawn multiple copies if on fire

  • Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)

  • Fixed some bushes missing vertex colors when cut

  • Fixed birds landing in sky, improved bird a.i. and performance

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email