Posts by John Papadopoulos:
Dead Effect – Zombie-murdering FPS – Now Available On Steam
Posted on: 05 Jan 2015
BadFly Interactive announced today the worldwide release of its zombie-infested PC & Mac FPS, Dead Effect, now available for download via Steam. Dead Effect is described as a highly addictive single-player game, in which the ESS Meridian spacecraft is travelling through space with a new FTL technology, heading towards its destination, Tau Ceti f, the first … Continue reading Dead Effect – Zombie-murdering FPS – Now Available On Steam
Infinity: The Quest For Earth – New Mesmerizing Screenshots Released
Posted on: 05 Jan 2015
I-Novae Studios has released a new set of mind-blowing screenshots from its upcoming space sim game, Infinity: The Quest For Earth. Infinity: The Quest For Earth looks beautiful, and we are really looking forward to its Kickstarter campaign that will be launched really soon. Here is hoping that I-Novae Studios will include an alpha/tech version … Continue reading Infinity: The Quest For Earth – New Mesmerizing Screenshots Released
Drift Stage – Classic Arcade Racer With Late 80s Visuals – Gets Demo
Posted on: 05 Jan 2015
The team behind Drift Stage – a modern evolution of the classic arcade racer, bringing the gameplay up to date a bit while keeping the late 80’s style intact – has released a demo for this racing game. As the team noted, this early alpha demo contains a single time trial event, three target time … Continue reading Drift Stage – Classic Arcade Racer With Late 80s Visuals – Gets Demo
Editorial – The Past, The Present & The Future of DSOGaming – Part #4
Posted on: 04 Jan 2015
Man, it’s been over three years since the launch of DSOGaming. During these past few years, we’ve had our ups and downs. And to be honest, it’s been a pretty ‘tricky’ and ‘weird’ year. As we’ve already said, 2014 was a crucial year for DSOGaming, and thankfully everything went according to our original plan. In … Continue reading Editorial – The Past, The Present & The Future of DSOGaming – Part #4
Super Mario 64 Gets An Amazing HD Fan Remake, Developer Showcase Video Released
Posted on: 04 Jan 2015
YouTube’s ‘Chadtronic’ has shared a video, showing off a HD fan remake for Nintendo’s classic Super Mario game, Super Mario 64. Super Mario 64 Fan Remake is described as a ‘not for profit project being developed by a team of individuals passionate about the magic of the original game.’ It looks beautiful, so make sure … Continue reading Super Mario 64 Gets An Amazing HD Fan Remake, Developer Showcase Video Released
Project CARS’ Physics Are Calculated 600 Times Per Second, Packs 250 Miles Of Digital Tarmac
Posted on: 04 Jan 2015
Slightly Mad Studios has unveiled some new details about its upcoming racing game, Project CARS. According to the development team, the game’s physics are calculated 600 times per second. Moreover, the game packs 250 miles of digital tarmac, and the game’s volumetric throttle system is so advanced that checks ambient track temp & air pressure to determine … Continue reading Project CARS’ Physics Are Calculated 600 Times Per Second, Packs 250 Miles Of Digital Tarmac
Batman: Arkham Knight – New Screenshots Revealed
Posted on: 04 Jan 2015
Russian website ‘ConsoleLife‘ has shared a new set of screenshots for Batman: Arkham Knight. Batman: Arkham Knight is powered by a heavily modified version of Unreal Engine 3, and is currently planned for a June 2nd release. Kudos to our reader ‘beq-beq’ for informing us. Enjoy!
PC System Requirements Revealed For DONTNOD’s Episodic Adventure, Life Is Strange
Posted on: 03 Jan 2015
Square Enix and DONTNOD Entertainment have released the PC requirements for their upcoming episodic adventure title, Life Is Strange. Life Is Strange will run on a lot of PC configurations as its PC requirements are relatively low. The game requires 2GB of RAM, a dual-core processor and an NVIDIA GeForce GTX 260 or an ATI HD … Continue reading PC System Requirements Revealed For DONTNOD’s Episodic Adventure, Life Is Strange
DICE’s Vegetation Artist Experiments With Unreal Engine 4
Posted on: 03 Jan 2015
Lately we’ve seen DICE’s artists experimenting with other engines than Frostbite 3. Following our previous story in which DICE’s Joakim Stigsson showed a map created with CRYENGINE, today we bring you another of DICE’s artists showcasing a WIP scene in Unreal Engine 4. DICE’s Simon Barle – who was worked on both Battlefield 4 and Battlefield … Continue reading DICE’s Vegetation Artist Experiments With Unreal Engine 4
Steam Hits 8.5 Million Concurrent Users on January 2nd, Setting Yet Another World Record
Posted on: 03 Jan 2015
A couple of days ago, we informed you about Steam reaching 8 million concurrent users. On January 1st, Steam hit a new record with 8.4 million concurrent users and in just one day, another record was set.