Posts by John Papadopoulos:
Avalanche Details Differences Between Mad Max & Just Cause 3 Engines
Posted on: 03 Dec 2015
With the release of Just Cause 3, a lot of gamers wondered why the game performs so horribly on both the PC and current-gen consoles, especially when Mad Max was a top-notch title. Was it because the game was developed by the New York studio of Avalanche (and not the Stockholm one that was responsible … Continue reading Avalanche Details Differences Between Mad Max & Just Cause 3 Engines
Arma 3 Nexus Update Is Now Live – Improves End Game , Adds New Stamina System
Posted on: 02 Dec 2015
Bohemia Interactive today released the Nexus Update for their PC-exclusive tactical military shooter game, Arma 3. Highlights of this major new update include the improved and expanded End Game multiplayer mode, refinements to core game mechanics such as ‘stamina’ and ‘personal protective equipment’, as well as the option for Arma 3 content creators to define … Continue reading Arma 3 Nexus Update Is Now Live – Improves End Game , Adds New Stamina System
GOG.com’s Annual Big Winter Sale Is A Go – Features 500+ Deals Up To 90% Off + Free Games
Posted on: 02 Dec 2015
GOG.com announced that its Big Winter Sale has begun, featuring 500+ deals up to 90% off, $3 mystery games (each worth up to $34.99), and free games just for shopping.
This Mod Aims To Further Overhaul The Witcher 3: Wild Hunt’s Lighting System, New Screenshots Revealed
Posted on: 02 Dec 2015
Modder ‘Essenthy’ has shared with us some new screenshots from the upcoming version of his Super Turbo Lighting Mod for The Witcher 3: Wild Hunt. This mod aims to overhaul the game’s lighting system, and is created via the game’s Modding Tools. In other words, we’re not talking about a mere Reshade/SweetFX mod. You can … Continue reading This Mod Aims To Further Overhaul The Witcher 3: Wild Hunt’s Lighting System, New Screenshots Revealed
Jade Empire Special Edition Is Available For Free On EA’s Origin
Posted on: 02 Dec 2015
Great news for BioWare and RPG fans as the Special Edition of Jade Empire is currently available on EA’s Origin for free. Jade Empire is an action RPG with real-time combat mechanics that was originally released for PC and Xbox in 2005.
Shadow Complex Remastered Rated For The PC
Posted on: 02 Dec 2015
Back in 2009, Chair Entertainment and Epic Games developed a 2.5D metroidvania game for X360, Shadow Complex. This title, powered by Unreal Engine 3 and published by Microsoft, was an exclusive to Microsoft’s old-gen platform, and from the looks of it a Remastered version will be released in 2016 for the PC.
Star Wars: Battlefront Gets New Patch – Improves Online Performance, Packs Physics Improvements
Posted on: 02 Dec 2015
Electronic Arts and DICE have released a new update for Star Wars: Battlefront. According to its changelog, this update comes with general bug fixes for vehicles and physics improvements, as well as online traffic performance improvements. This patch is available via EA’s Origin and you can read its complete changelog below.
King’s Quest: Rubble Without a Cause Releases On December 16th
Posted on: 02 Dec 2015
Sierra has announced that King’s Quest: Rubble Without a Cause, the second chapter of the new King’s Quest, is expected to launch worldwide on December 16th on the PC via Steam. In order to celebrate this announcement, Sierra released a new trailer for King’s Quest that can be viewed below.
TMNT: Mutants in Manhattan By Platinum Games Spotted, Capcom Trademarks Onimusha
Posted on: 01 Dec 2015
Good news for all Teenage Mutant Ninja Turtles and Onimusha fans. It appears that Platinum Games is developing a new TMNT game called TMNT: Mutants in Manhattan. On the other hand, Capcom has filled a new trademark for Onimusha, thus hinting towards an incoming announcement.
Just Cause 3 Engine Is Incompatible With All Multi-GPU Solutions
Posted on: 01 Dec 2015
Things are not looking good for all SLI and Crossfire owners out there. After the whole multi-GPU fiasco with Batman: Arkham Knight, we’ve got ourselves another – or should we say two – title that is incompatible with multi-GPU solutions.