Posts by John Papadopoulos:
Cloud Imperium Games’ Robert Stephens Recreates Fallout In CRYENGINE
Posted on: 11 Nov 2015
Cloud Imperium Games’ Robert Stephens has been working on a Fallout project in CRYENGINE and has released a set of screenshots from its finished version. As Robert claimed, he wanted to create an “interior that looked functional and well used, with the intention of eventually animating many of the assets (including the door mechanism) to tell the … Continue reading Cloud Imperium Games’ Robert Stephens Recreates Fallout In CRYENGINE
Fallout 4 – Increase FOV, Disable Mouse Acceleration & Improve Mouse Aiming
Posted on: 11 Nov 2015
Fallout 4 is now available and apart from that really awful game engine speed issue, the game appears to be suffering from mouse acceleration side effects. And while there is no in-game option to completely disable it – or change its default FOV – PC gamers can use the following tweaks in order to improve their … Continue reading Fallout 4 – Increase FOV, Disable Mouse Acceleration & Improve Mouse Aiming
NVIDIA GeForce 358.91 WHQL Released, Game-Ready For Fallout 4, Battlefront & SC2: Legacy of the Void
Posted on: 11 Nov 2015
NVIDIA has released a new driver for its graphics cards. According to its release notes, the GeForce 358.91 WHQL driver is the game-ready driver for Fallout 4, Star Wars: Battlefront and StarCraft II: Legacy of the Void.
Tom Clancy’s Rainbow Six: Siege – Official PC Requirements Revealed
Posted on: 11 Nov 2015
Ubisoft has revealed the official PC requirements for Rainbow Six: Siege. According to the French company, PC gamers will at least need 6GB of RAM, a 64bit operating system, an Intel Core i3 560 @ 3.3 GHz or AMD Phenom II X4 945 @ 3.0 GHz, and an NVIDIA GeForce GTX 460 or AMD Radeon HD 5870 … Continue reading Tom Clancy’s Rainbow Six: Siege – Official PC Requirements Revealed
Unreal Tournament Gets New “Behind The Scenes” Video
Posted on: 11 Nov 2015
Epic Games has released a new “behind the scenes” video for Unreal Tournament. In this video, we join the designers, artists, and developers of Epic Games and see how a rough sketch for CTF-Outside becomes a fully realized and playable level called Titan Pass. Enjoy!
Fallout 4 – Game Engine Speed Is Tied To Framerate, Is Super Fast At Higher Framerates
Posted on: 10 Nov 2015
We all know that it is a bad decision to tie a game’s engine speed (physics) with its framerate. We’ve criticized it in the past, and we’ve seen a number of games with performance issues when the framerate increases at ridiculous values. And it appears that Fallout 4 is the next victim of this trend.
Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Here Is Your First Look At Solid Snake
Posted on: 10 Nov 2015
The creator of Metal Gear Solid’s Shadow Moses remake in Unreal Engine 4 has shared the first image of the Solid Snake model that will be used in it. This model was created by Arthur Fredic and the textures that have been used are still WIP. It looks cool and we are happy to see this … Continue reading Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Here Is Your First Look At Solid Snake
Cryptic Studios Seattle Was Working On A Jurassic World Game, Powered By Unreal Engine 4
Posted on: 10 Nov 2015
NeoGAF’s member ‘Jawmuncher‘ has shared some renders and gifs from Cryptic Studios Seattle’s cancelled Jurassic World game. This Jurassic World game was powered by Unreal Engine 4 and according to reports, it would have been a third-person game similar to H1Z1, featuring Chris Pratt as the main character and dinosaurs from the movie such as the … Continue reading Cryptic Studios Seattle Was Working On A Jurassic World Game, Powered By Unreal Engine 4
Final Fantasy XIV: A Realm Reborn – Patch 3.1 Is Now Available
Posted on: 10 Nov 2015
Square Enix released today the highly anticipated patch for Final Fantasy XIV, As Goes Light, So Goes Darkness. As the press release reads, this update continues the main story, following the nation of Ishgard in the wake of the Warrior of Light’s return from Azys Lla.
Batman: Arkham Knight – Phenomenal Cinematic Screenshots Captured Via Photomode
Posted on: 10 Nov 2015
It’s no secret that the PC version of Batman: Arkham Knight is still broken. And to be honest, we don’t know whether Rocksteady will be able to fix this mess. However, we also have to admit that at times the game can look great, especially when using its in-game Photomode. Reddit’s member ‘ultrasargent‘ has shared … Continue reading Batman: Arkham Knight – Phenomenal Cinematic Screenshots Captured Via Photomode