About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Modding tools available for 3030 Deathwar Redux

Posted on: 16 Mar 2018

Crunchy Leaf Games announced today that the modding tools for its open-world space adventure game, 3030 Deathwar Redux, are currently available. Dubbed 3030 Deathwar Redux: The Nanobot Conspiracy, this gigantic new update is free to all current and future 3030 players. Chiefly, the release opens all game files to be modded – that includes scripting, … Continue reading Modding tools available for 3030 Deathwar Redux

EA will revamp the progression system of Star Wars: Battlefront 2 on March 21st, will reduce micro-transactions

Posted on: 16 Mar 2018

Electronic Arts has announced that the Star Wars Battlefront 2 Progression update, which includes a complete re-design of the in-game progression system, will begin rolling out on March 21st. As the publisher noted, with this update, progression will be now linear. This means that Star Cards, or any other item impacting gameplay, will only be … Continue reading EA will revamp the progression system of Star Wars: Battlefront 2 on March 21st, will reduce micro-transactions

Unity Engine can achieve animated feature quality visuals, rendered in real-time

Posted on: 16 Mar 2018

In January 2017, we informed you about an amazing first-person interactive story that will showcase the capabilities of Unity 2018 for powering high-end visuals for game productions. While this game is not out yet, Yibing Jiang shared another video showing what game developers and artists can achieve with it.

Q.U.B.E. 2 PC Performance Analysis

Posted on: 16 Mar 2018

Q.U.B.E. 2 is a new puzzle game and the sequel to the hit first-person puzzle game Q.U.B.E. The game is powered by Unreal Engine 4 and even though it’s created by a small team, it boosts an amazing art style. As such, it’s time to benchmark it and see how it performs on the PC … Continue reading Q.U.B.E. 2 PC Performance Analysis

Occult-Scrim mod will turn the original Half-Life into a top-down action shooter

Posted on: 16 Mar 2018

Modder ‘defragen1’ is currently working on a new mod for the first Half-Life that will turn it into a top-down action shooter. This mod, called Occult-Scrim, is far from finished, however the modder has released a new video showcasing some of its features.

New in-engine trailer for Total War Saga: Thrones of Britannia

Posted on: 16 Mar 2018

SEGA has released a new in-engine trailer for Total War Saga: Thrones of Britannia, in which we meet Guthfrid, King of Viking Northymbre. Guthfrid began life as a slave but now his prosperous kingdom is an attractive target for a new wave of invaders.

The Legend of Zelda Ocarina Of Time – Inside Deku Tree – Unreal Engine 4 vs Nintendo 64

Posted on: 15 Mar 2018

CryZENx has released a comparison video between the original Nintendo 64 version of the Inside Deku Tree from The Legend of Zelda Ocarina Of Time and his Unreal Engine 4 remake. CryZENx was able to capture the atmosphere of the original version, while also updating it – visually – for modern-day platforms.

Warhammer 40,000: Inquisitor – Martyr releases on May 11th

Posted on: 15 Mar 2018

NeocoreGames announced today that Warhammer 40,000: Inquisitor – Martyr will be released on May 11th. To celebrate this occasion NeocoreGames has published a new gameplay trailer showcasing some of the new enemy types that will make the work of our Inquisitors even more challenging.

The Crew 2 will be released on June 29th

Posted on: 15 Mar 2018

Ubisoft announced today that The Crew 2, the newest iteration in the open world driving franchise The Crew, will launch on June 29th. Developed by Ubisoft Ivory Tower, a studio based in Lyon, France, The Crew 2 will let players experience the thrill of American motorsports inside a fully redesigned USA.

Assassin’s Creed Origins patch 1.4.1 is now available, full patch release notes revealed

Posted on: 15 Mar 2018

Ubisoft has released a new major update for Assassin’s Creed Origins. According to the release notes, this patch will update your game’s version to 1.4.1 and comes with a lot of fixes and improvements/tweaks.