Metro Exodus – Raytracing versus Rasterization comparison video (off-screen)

Last month, 4A Games announced that Metro Exodus will support real-time raytracing thanks to NVIDIA’s RTX. 4A Games will be using true raytracing to render both Ambient Occlusion and Indirect Lighting in full real-time, and the off-screen video below – courtesy of PCGamesHardware – showcases the benefits of it.

As you will notice, this real-time raytracing technique for ambient occlusion and indirect lighting does not produce any artifacts (like the screen space solution) and is more stable and realistic than before.

As we’ve already mentioned, RTX is architected to support ray tracing through a variety of interfaces, and NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX Raytracing (DXR) API.


Metro: Exodus | Raytracing (GI) versus Rasterization (Baked Light) | Offscreen