Metro Exodus – Raytracing versus Rasterization comparison video (off-screen)

Last month, 4A Games announced that Metro Exodus will support real-time raytracing thanks to NVIDIA’s RTX. 4A Games will be using true raytracing to render both Ambient Occlusion and Indirect Lighting in full real-time, and the off-screen video below – courtesy of PCGamesHardware – showcases the benefits of it.

As you will notice, this real-time raytracing technique for ambient occlusion and indirect lighting does not produce any artifacts (like the screen space solution) and is more stable and realistic than before.

As we’ve already mentioned, RTX is architected to support ray tracing through a variety of interfaces, and NVIDIA partnered closely with Microsoft to enable full RTX support for applications that use Microsoft’s new DirectX Raytracing (DXR) API.


Metro: Exodus | Raytracing (GI) versus Rasterization (Baked Light) | Offscreen

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email