About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Metro Exodus will be using the Denuvo anti-tamper tech

Posted on: 21 Jan 2019

Deep Silver and 4A Games have just updated the Steam store page of Metro Exodus, revealing that this new Metro game will be using the Denuvo anti-tamper tech. Unfortunately, and while the game is available for pre-order and releases in less than a month, the team has not announced yet its PC system requirements.

Gameplay footage from the cancelled version of True Crime: Hong Kong/Sleeping Dogs

Posted on: 21 Jan 2019

Sleeping Dogs was one of the most beautiful and cool open-world games in the previous generation. Inspired by movies like Infernal Affairs, this game put you in the shoes of an undercover police offer that has to infiltrate – and destroy from the inside – the Sun On Yee Triad organization.

First benchmark surfaces for the NVIDIA GeForce GTX 1660Ti

Posted on: 21 Jan 2019

It appears that the NVIDIA GeForce GTX 1660Ti is real as the first Ashes of the Singularity benchmark has surfaced online. According to the results, the PC system that was equipped with this latest GPU was 1200 points faster than a similar featuring an NVIDIA GeForce GTX1060.

New trailer released for the Unreal Engine 4-powered Halo fan game, Project: Contingency

Posted on: 21 Jan 2019

Back in 2014, we informed you about a Halo fan game that was built using Epic’s Unreal Engine 4, Project: Contingency. This Halo game was originally using Crytek’s CRYENGINE but the team has decided to switch engines, and yesterday a new trailer surfaced.

Monster Hunter World January 22nd Update will add support for ultrawide (21:9) resolutions

Posted on: 21 Jan 2019

Capcom has announced that a new PC patch will be released on January 22nd. Among various bug fixes (that have not been detailed yet), this update will officially add support for ultrawide (21:9) monitors/resolutions.

New Just Cause 4 patch brings stability improvements, adds support for different refresh rates

Posted on: 20 Jan 2019

Avalanche Studios has released a brand new patch for Just Cause 4. This second PC patch is 2.9GB in size and focuses on fixing the most common crashes PC users were experiencing. As such, this update brings major stability improvements and packs a rendering fix when disabling Ambient Occlusion Graphics option.

Metroid Prime gets an AI-enhanced ESRGAN HD texture pack, improves more than 9000 textures

Posted on: 20 Jan 2019

Metroid fans, here is something special for you today. Resetera’s member ‘collige‘ has released a HD Texture Pack for Metroid Prime using AI-enhanced techniques like ESRGAN that weights around 1.8GB. And as with all AI-enhanced HD texture packs, this one will improve the game’s textures while also retain its style and atmosphere.

Mortal Kombat 11 promises to be better on the PC than Mortal Kombat X but beta won’t launch for it

Posted on: 20 Jan 2019

In an interview with PCGamer, Mortal Kombat 11’s Lead Designer Paulo Garcia claimed that the PC version will be better optimized than Mortal Kombat X. The PC version of this upcoming fighting game will be handled by QLOC; a team that has successfuly ported numerous consoles games to the PC.

System Shock Remake looks gorgeous in this latest pre-alpha gameplay footage

Posted on: 20 Jan 2019

Nightdive Studios has released a brand new gameplay video for System Shock Remake, showcasing its final art. The remake looks absolutely gorgeous in this latest gameplay video and we are pretty sure that all System Shock fans will love it.

Bioware details the differences between the demo and the final version of Anthem

Posted on: 20 Jan 2019

Mark Darrah, Executive Producer of Anthem, has detailed some of the differences between the upcoming demo and the game’s final/release version. According to Darrah, the demo will start in the middle of the game, there will be no tutorials and players won’t be able to pick their pilots.