About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Here are 21 minutes of brand new gameplay footage from System Shock Remake

Posted on: 20 Mar 2019

Nightdive Studios has released a new video, showcasing 21 minutes of gameplay footage from the upcoming remake of System Shock. As the team noted, the level shown here, Medical Level, is not the final version as there are missing enemies, weapons, effects, and sounds.

Google announces a new game streaming service, called Stadia

Posted on: 19 Mar 2019

At GDC 2019, Google announced its new game streaming service that will be called Stadia. Stadia is basically an evolution of Project Stream that Google launched last year. In other words, this isn’t a new console hardware. Instead, this is a streaming service and Google has released a trailer for Stadia that you can find … Continue reading Google announces a new game streaming service, called Stadia

Halo: The Master Chief Collection will support Windows 7 & Windows 10, FOV slider confirmed and more

Posted on: 19 Mar 2019

In a Reddit AMA, 343 Industries confirmed that Halo: The Master Chief Collection will not be locked on the latest Windows operating system, meaning that it will support both Windows 7 and Windows 10.

Shadow of the Tomb Raider RTX patch available for download, adds real-time ray tracing and DLSS

Posted on: 19 Mar 2019

And the time has finally come. Nixxes has released the highly anticipated RTX patch for Shadow of the Tomb Raider that adds real-time ray tracing, as well as support for Deep Learning Super Sampling (DLSS).

Unity Engine Megacity tech demo is now available for download

Posted on: 19 Mar 2019

Back in October 2018, we informed you about an amazing tech demo for Unity. That demo showed what a cyberpunk/sci-fi game could look like in Unity and today, we are happy to report that the Megacity tech demo is available for download.

Oddworld: Soulstorm targets a 2020 release, first in-engine cinematic released

Posted on: 19 Mar 2019

At GDC 2019, Oddworld Inhabitants released an in-engine video, giving gamers a glimpse of a cinematic while at the same time showing off the rendering techniques it is using in this new Oddworld title.

Unity Engine showcases one of the most impressive real-time demos we’ve seen, called The Heretic

Posted on: 19 Mar 2019

At GDC 2019, Unity’s award-winning Demo team, the creators of Adam and Book of the Dead, showcased a new short film called The Heretic. The Heretic tech demo was a real-time cinematic running at 30 fps at 1440p on a consumer-class desktop PC.

NVIDIA announces Quake 2 RTX, first official screenshots and details

Posted on: 19 Mar 2019

Back in January, we informed you about a mod for Quake 2 that added real-time ray tracing effects. Created by former NVIDIA intern Christoph Schied, a Ph.D. student at the Karlsruhe Institute of Technology in Germany, Q2VKPT was the first playable game that is entirely raytraced and efficiently simulates fully dynamic lighting in real-time. And … Continue reading NVIDIA announces Quake 2 RTX, first official screenshots and details

Here is the first in-engine teaser trailer and first official screenshots for System Shock 3

Posted on: 19 Mar 2019

OtherSide Entertainment has released the first teaser trailer for System Shock 3. This trailer features in-engine pre-alpha footage, meaning that it does not represent the final version which may look different from what is being shown here.

Nexon’s online action RPG, Dragonhound, will support real-time ray tracing effects

Posted on: 19 Mar 2019

At GDC 2019, NVIDIA and Nexon announced that Dragonhound, a mounted-combat online action RPG that has players hunting big dragons and monsters in a massive world, will support real-time ray tracing effects.