About: John Papadopoulos

Website: DSOGaming : https://www.dsogaming.com
Bio: John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email

Posts by John Papadopoulos:

Kingdom Come: Deliverance Patch 1.9; performance optimizations, mods improvements, new features & more

Posted on: 28 May 2019

Warhorse Studios has released a brand new update for Kingdom Come: Deliverance. Update 1.9 improves all tutorials, improves the environment and NPC positions for most of the events and adds better fast travel description to every event type, and makes some improvements to how the mods are handled.

Wolfenstein: Youngblood – Real-time Ray Tracing versus Vanilla/Console video comparison [UPDATE]

Posted on: 28 May 2019

Yesterday, NVIDIA and Bethesda announced that Wolfenstein: Youngblood will support real-time ray tracing effects. Although the publisher did not reveal the effects for which ray tracing will be used, it released a new trailer that featured scenes with ray tracing enabled.

Monster Boy and the Cursed Kingdom PC demo is now available on Steam

Posted on: 28 May 2019

Game Atelier and FDG Entertainment have released the PC demo for Monster Boy and the Cursed Kingdom. As the developers noted, in the demo you’ll be playing the human form of Jin, you will experience the very beginning of the game and learn your first spell.

Someone is working on ARX Fatalis Remaster in Unreal Engine 4 with DirectX 12 & Ray Tracing support

Posted on: 28 May 2019

BlackcatGameStudio, a one-man studio, is working on a fan remaster of ARX Fatalist in Unreal Engine 4. This fan remake will support both DirectX 12 and real-time ray tracing, and the modder has released two videos showing the visuals of the current/latest version.

NVIDIA GeForce 430.86 WHQL driver is optimized Quake 2 RTX and Assetto Corsa Competizione

Posted on: 28 May 2019

NVIDIA has released a brand new driver for its graphics cards. According to the release notes, the NVIDIA GeForce 430.86 WHQL driver offer the optimal gaming experience and is optimized Quake 2 RTX and Assetto Corsa Competizione.

Doom Megawad from John Romero, SIGIL, will be available for free on May 31st

Posted on: 28 May 2019

John Romero has announced that his Doom megawad, SIGIL, will be made available for free to everyone on May 31st. The SIGIL Megawad is the spiritual successor to the fourth episode of Doom, and picks up where the original left off.

New Reshade version is available for download, offering experimental support for DX12 games

Posted on: 28 May 2019

And the time has finally come. In case you weren’t aware of, all these past years Reshade was not compatible with the latest DirectX API, DX12. However, this is about to change as a new version has been released that offers experimental compatibility with Microsoft’s latest API.

Here are 11 minutes of gameplay footage from the PC version of The Surge 2

Posted on: 27 May 2019

RockPaperShotgun has released a new video, showing 11 minutes of brand new gameplay footage from the PC version of The Surge 2. According to RPS, this PC demo allowed them to explore the park district, take on new soldier AI – and their cloaking devices – try out a range of spears, lances and axes … Continue reading Here are 11 minutes of gameplay footage from the PC version of The Surge 2

Wolfenstein: Youngblood will support real-time ray tracing and NVIDIA Adaptive Shading

Posted on: 27 May 2019

NVIDIA has announced that the new Wolfenstein shooter, Wolfenstein: Youngblood, will feature real-time ray tracing effects in order to improve its visuals, as well as support for the NVIDIA Adaptive Shading in order to further improve overall performance.

Quake 2 RTX will be available on June 6th, gets an official trailer, key features detailed

Posted on: 27 May 2019

NVIDIA has announced that Quake 2 RTX will officially release on June 6th. In order to celebrate this announcement, the green team has also released a brand new trailer for this special version of id Software’s classic shooter that you can view below.