Assassin's Creed Origins screenshots view

Assassin’s Creed Origins in 8K with Reshade Ray Tracing on an NVIDIA RTX 3090

Assassin’s Creed Origins is a game that can still look great today. And a few days ago, Digital Dreams shared a video showcasing this AC game in 8K with Reshade Ray Tracing on an NVIDIA RTX 3090.

In Assassin’s Creed: Origins, players journey into Ancient Egypt and assume the role of Bayek. Players will discover the secrets behind the Great Pyramids, forgotten myths, the last pharaohs, and – engraved in long-lost hieroglyphics – the origin story of the Assassin’s Brotherhood.

In 2017, Ubisoft was claiming that Assassin’s Creed Origins’ protection did not have any perceptible effect on performance. However, in 2019 we discovered that the game had less stutters when Denuvo was removed.

Speaking of 8K videos, here are Just Cause 3GTA 5 and Crysis 3 running in 8K. You can also find Assassin’s Creed Valhalla and The Witcher 3 in 8K. Oh, and we have also shared Red Dead Redemption 2Batman Arkham Knight, Battlefield 1 & Metal Gear Solid 5, as well as Diablo 3, Battlefield Bad Company 2, COD: Modern Warfare and Horizon Zero Dawn running in 8K. Lastly, here are also RIDE 4 and Forza Horizon 5 in 8K.

Enjoy!

[8K] AC Origins RTX 3090 - RAYTRACING - Beyond all Limits - ULTRA GRAPHICS SHOWCASE

11 thoughts on “Assassin’s Creed Origins in 8K with Reshade Ray Tracing on an NVIDIA RTX 3090”

      1. That is not true. A step up from 1080p to 4K on a 24″ monitor is already a big uplift in visual fidelity, and even then 4K isn’t enough for a perfectly smooth picture. At 28″ or 30″, an increase from 4K to 8K would make a clear improvement. I own a 24″ 4K monitor, and I usually turn on 2-4x SSAA (Sparse grid) to make the picture perfect. 4K + TAA gets close, but isn’t as sharp and clear as forcing SSAA.

        1. Depends on what range the screen screen is viewed, if the face is glued to the screen even smaller would be an improvement… normal users don’t sit that close however – It’s basically the “degree” each pixel occupies in the field of vision that determines where it’s noticeable and not, and on general screen viewing distances a quite darn big screen is needed for any real benefit of 8k beside perhaps the heat the gpu makes in polar country’s on the winter half of the year…

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